Searched defs:use_std430_as_default (Results 1 - 8 of 8) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dlower_buffer_access.h65 bool use_std430_as_default; member in class:lower_buffer_access::lower_buffer_access
H A Dlink_uniform_blocks.cpp189 bool use_std430_as_default; member in class:__anonede619020110::ubo_visitor
37 ubo_visitor(void * mem_ctx,gl_uniform_buffer_variable * variables,unsigned num_variables,struct gl_shader_program * prog,bool use_std430_as_default) argument
H A Dlink_uniforms.cpp279 program_resource_visitor::process(ir_variable *var, bool use_std430_as_default) argument
153 get_array_stride(struct gl_uniform_storage * uni,const glsl_type * iface,const glsl_struct_field * field,char * interface_name,char * var_name,bool use_std430_as_default) argument
193 calculate_array_size_and_stride(struct gl_shader_program * shProg,struct gl_uniform_storage * uni,bool use_std430_as_default) argument
261 process(const glsl_type * type,const char * name,bool use_std430_as_default) argument
287 process(ir_variable * var,const glsl_type * var_type,bool use_std430_as_default) argument
474 count_uniform_size(struct string_to_uint_map * map,struct string_to_uint_map * hidden_map,bool use_std430_as_default) argument
619 bool use_std430_as_default; member in class:__anonab7bec580110::count_uniform_size
683 parcel_out_uniform_storage(struct gl_shader_program * prog,struct string_to_uint_map * map,struct gl_uniform_storage * uniforms,union gl_constant_value * values,bool use_std430_as_default) argument
1202 bool use_std430_as_default; member in class:parcel_out_uniform_storage
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H A Dlower_ubo_reference.cpp48 lower_ubo_reference_visitor(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument
1129 lower_ubo_reference(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dlower_buffer_access.h65 bool use_std430_as_default; member in class:lower_buffer_access::lower_buffer_access
H A Dlink_uniform_blocks.cpp189 bool use_std430_as_default; member in class:__anon48fd2ecf0110::ubo_visitor
37 ubo_visitor(void * mem_ctx,gl_uniform_buffer_variable * variables,unsigned num_variables,struct gl_shader_program * prog,bool use_std430_as_default) argument
H A Dlink_uniforms.cpp64 program_resource_visitor::process(ir_variable *var, bool use_std430_as_default) argument
46 process(const glsl_type * type,const char * name,bool use_std430_as_default) argument
72 process(ir_variable * var,const glsl_type * var_type,bool use_std430_as_default) argument
259 count_uniform_size(struct string_to_uint_map * map,struct string_to_uint_map * hidden_map,bool use_std430_as_default) argument
404 bool use_std430_as_default; member in class:__anon7c5dec650110::count_uniform_size
468 parcel_out_uniform_storage(struct gl_shader_program * prog,struct string_to_uint_map * map,struct gl_uniform_storage * uniforms,union gl_constant_value * values,bool use_std430_as_default) argument
969 bool use_std430_as_default; member in class:parcel_out_uniform_storage
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H A Dlower_ubo_reference.cpp48 lower_ubo_reference_visitor(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument
1127 lower_ubo_reference(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument

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