| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | lower_buffer_access.h | 65 bool use_std430_as_default; member in class:lower_buffer_access::lower_buffer_access
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| H A D | link_uniform_blocks.cpp | 189 bool use_std430_as_default; member in class:__anonede619020110::ubo_visitor 37 ubo_visitor(void * mem_ctx,gl_uniform_buffer_variable * variables,unsigned num_variables,struct gl_shader_program * prog,bool use_std430_as_default) argument
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| H A D | link_uniforms.cpp | 279 program_resource_visitor::process(ir_variable *var, bool use_std430_as_default) argument 153 get_array_stride(struct gl_uniform_storage * uni,const glsl_type * iface,const glsl_struct_field * field,char * interface_name,char * var_name,bool use_std430_as_default) argument 193 calculate_array_size_and_stride(struct gl_shader_program * shProg,struct gl_uniform_storage * uni,bool use_std430_as_default) argument 261 process(const glsl_type * type,const char * name,bool use_std430_as_default) argument 287 process(ir_variable * var,const glsl_type * var_type,bool use_std430_as_default) argument 474 count_uniform_size(struct string_to_uint_map * map,struct string_to_uint_map * hidden_map,bool use_std430_as_default) argument 619 bool use_std430_as_default; member in class:__anonab7bec580110::count_uniform_size 683 parcel_out_uniform_storage(struct gl_shader_program * prog,struct string_to_uint_map * map,struct gl_uniform_storage * uniforms,union gl_constant_value * values,bool use_std430_as_default) argument 1202 bool use_std430_as_default; member in class:parcel_out_uniform_storage [all...] |
| H A D | lower_ubo_reference.cpp | 48 lower_ubo_reference_visitor(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument 1129 lower_ubo_reference(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | lower_buffer_access.h | 65 bool use_std430_as_default; member in class:lower_buffer_access::lower_buffer_access
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| H A D | link_uniform_blocks.cpp | 189 bool use_std430_as_default; member in class:__anon48fd2ecf0110::ubo_visitor 37 ubo_visitor(void * mem_ctx,gl_uniform_buffer_variable * variables,unsigned num_variables,struct gl_shader_program * prog,bool use_std430_as_default) argument
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| H A D | link_uniforms.cpp | 64 program_resource_visitor::process(ir_variable *var, bool use_std430_as_default) argument 46 process(const glsl_type * type,const char * name,bool use_std430_as_default) argument 72 process(ir_variable * var,const glsl_type * var_type,bool use_std430_as_default) argument 259 count_uniform_size(struct string_to_uint_map * map,struct string_to_uint_map * hidden_map,bool use_std430_as_default) argument 404 bool use_std430_as_default; member in class:__anon7c5dec650110::count_uniform_size 468 parcel_out_uniform_storage(struct gl_shader_program * prog,struct string_to_uint_map * map,struct gl_uniform_storage * uniforms,union gl_constant_value * values,bool use_std430_as_default) argument 969 bool use_std430_as_default; member in class:parcel_out_uniform_storage [all...] |
| H A D | lower_ubo_reference.cpp | 48 lower_ubo_reference_visitor(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument 1127 lower_ubo_reference(struct gl_linked_shader * shader,bool clamp_block_indices,bool use_std430_as_default) argument
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