| /xsrc/external/mit/MesaLib/dist/src/broadcom/drm-shim/ |
| H A D | README.md | |
| H A D | v3d.c | 34 struct v3d_shim_device v3d = { variable in typeref:struct:v3d_shim_device [all...] |
| H A D | v3d_noop.c | 48 static struct v3d_device v3d = { variable in typeref:struct:v3d_device
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_fence.c | 100 v3d_fence_create(struct v3d_context *v3d) argument
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| H A D | v3d_context.c | 45 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_flush 57 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_pipe_flush 72 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_memory_barrier 86 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_set_debug_callback 97 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_invalidate_resource 115 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_context_destroy 145 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_get_sample_position 165 struct v3d_context *v3d; local in function:v3d_context_create [all...] |
| H A D | v3d_query.c | 70 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_begin_query 96 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_end_query 163 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_set_active_query_state [all...] |
| H A D | v3dx_simulator.c | 52 v3d_invalidate_l3(struct v3d_hw *v3d) argument 67 v3d_invalidate_l2c(struct v3d_hw *v3d) argument 79 v3d_invalidate_l2t(struct v3d_hw *v3d) argument 90 v3d_invalidate_slices(struct v3d_hw * v3d) argument 96 v3d_invalidate_caches(struct v3d_hw * v3d) argument 106 v3d_reload_gmp(struct v3d_hw * v3d) argument 180 struct v3d_hw *v3d = v3d_isr_hw; local in function:v3d_isr [all...] |
| H A D | v3d_job.c | 41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) argument 89 v3d_job_create(struct v3d_context *v3d) argument 137 struct v3d_context *v3d = job->v3d; local in function:v3d_job_add_write_resource 150 v3d_flush_jobs_writing_resource(struct v3d_context * v3d,struct pipe_resource * prsc) argument 162 v3d_flush_jobs_reading_resource(struct v3d_context * v3d,struct pipe_resource * prsc) argument 226 v3d_get_job(struct v3d_context * v3d,struct pipe_surface ** cbufs,struct pipe_surface * zsbuf) argument 290 v3d_get_job_for_fbo(struct v3d_context * v3d) argument 338 v3d_clif_dump(struct v3d_context * v3d,struct v3d_job * job) argument 367 v3d_job_submit(struct v3d_context * v3d,struct v3d_job * job) argument 441 v3d_job_init(struct v3d_context * v3d) argument [all...] |
| H A D | v3d_uniforms.c | 209 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader, argument [all...] |
| H A D | v3dx_draw.c | 43 v3d_start_draw(struct v3d_context *v3d) argument 146 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_predraw_check_stage_inputs 183 v3d_emit_gl_shader_state(struct v3d_context * v3d,const struct pipe_draw_info * info) argument 409 v3d_tf_statistics_record(struct v3d_context * v3d,const struct pipe_draw_info * info,bool prim_tf) argument 426 v3d_update_job_ez(struct v3d_context * v3d,struct v3d_job * job) argument 472 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_draw_vbo 775 v3d_draw_clear(struct v3d_context * v3d,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil) argument 805 struct v3d_context *v3d = job->v3d; local in function:v3d_tlb_clear 912 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_clear [all...] |
| H A D | v3d_blit.c | 168 v3d_blitter_save(struct v3d_context *v3d) argument 199 struct v3d_context *v3d = v3d_context(ctx); local in function:v3d_render_blit 256 struct v3d_context *v3d = v3d_context(ctx); local in function:v3d_stencil_blit 355 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_tfu 521 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_blit [all...] |
| H A D | v3d_simulator.c | 69 struct v3d_hw *v3d; member in struct:v3d_simulator_state [all...] |
| H A D | v3dx_emit.c | 132 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, argument 256 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) argument 266 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) argument 278 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, argument 378 struct v3d_context *v3d = job->v3d; local in function:emit_varying_flags 407 struct v3d_context *v3d = v3d_context(pctx); local in function:v3dX [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_fence.c | 120 v3d_fence_create(struct v3d_context *v3d) argument
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| H A D | v3d_query.c | 47 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_create_query 64 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_destroy_query 73 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_begin_query 82 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_end_query 92 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_get_query_result 101 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_set_active_query_state [all...] |
| H A D | v3d_query_perfcnt.c | 131 kperfmon_destroy(struct v3d_context *v3d, struct v3d_perfmon_state *perfmon) argument 186 v3d_destroy_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) argument 205 v3d_begin_query_perfcnt(struct v3d_context *v3d, struct v3d_query *query) argument 247 v3d_end_query_perfcnt(struct v3d_context * v3d,struct v3d_query * query) argument 275 v3d_get_query_result_perfcnt(struct v3d_context * v3d,struct v3d_query * query,bool wait,union pipe_query_result * vresult) argument 313 v3d_create_batch_query_perfcnt(struct v3d_context * v3d,unsigned num_queries,unsigned * query_types) argument [all...] |
| H A D | v3d_query_pipe.c | 49 v3d_destroy_query_pipe(struct v3d_context *v3d, struct v3d_query *query) argument 58 v3d_begin_query_pipe(struct v3d_context *v3d, struct v3d_query *query) argument 100 v3d_end_query_pipe(struct v3d_context * v3d,struct v3d_query * query) argument 138 v3d_get_query_result_pipe(struct v3d_context * v3d,struct v3d_query * query,bool wait,union pipe_query_result * vresult) argument 189 v3d_create_query_pipe(struct v3d_context * v3d,unsigned query_type,unsigned index) argument [all...] |
| H A D | v3d_job.c | 41 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job) argument 91 v3d_job_create(struct v3d_context *v3d) argument 139 struct v3d_context *v3d = job->v3d; local in function:v3d_job_add_write_resource 152 v3d_flush_jobs_using_bo(struct v3d_context * v3d,struct v3d_bo * bo) argument 187 v3d_flush_jobs_writing_resource(struct v3d_context * v3d,struct pipe_resource * prsc,enum v3d_flush_cond flush_cond,bool is_compute_pipeline) argument 236 v3d_flush_jobs_reading_resource(struct v3d_context * v3d,struct pipe_resource * prsc,enum v3d_flush_cond flush_cond,bool is_compute_pipeline) argument 288 v3d_get_job(struct v3d_context * v3d,uint32_t nr_cbufs,struct pipe_surface ** cbufs,struct pipe_surface * zsbuf,struct pipe_surface * bbuf) argument 368 v3d_get_job_for_fbo(struct v3d_context * v3d) argument 427 v3d_clif_dump(struct v3d_context * v3d,struct v3d_job * job) argument 457 v3d_read_and_accumulate_primitive_counters(struct v3d_context * v3d) argument 478 v3d_job_submit(struct v3d_context * v3d,struct v3d_job * job) argument 603 v3d_job_init(struct v3d_context * v3d) argument [all...] |
| H A D | v3d_context.c | 45 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_flush 57 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_pipe_flush 72 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_memory_barrier 92 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_set_debug_callback 103 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_invalidate_resource 125 v3d_update_primitive_counters(struct v3d_context * v3d) argument 152 v3d_line_smoothing_enabled(struct v3d_context * v3d) argument 181 v3d_get_real_line_width(struct v3d_context * v3d) argument 211 v3d_flag_dirty_sampler_state(struct v3d_context * v3d,enum pipe_shader_type shader) argument 233 v3d_create_texture_shader_state_bo(struct v3d_context * v3d,struct v3d_sampler_view * so) argument 291 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_context_destroy 328 struct v3d_context *v3d = v3d_context(pctx); local in function:v3d_get_sample_position 348 struct v3d_context *v3d; local in function:v3d_context_create [all...] |
| H A D | v3d_uniforms.c | 213 v3d_write_uniforms(struct v3d_context *v3d, struct v3d_job *job, argument [all...] |
| H A D | v3dx_emit.c | 132 emit_one_texture(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex, argument 257 emit_textures(struct v3d_context *v3d, struct v3d_texture_stateobj *stage_tex) argument 267 translate_colormask(struct v3d_context *v3d, uint32_t colormask, int rt) argument 279 emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job, argument 379 struct v3d_context *v3d = job->v3d; local in function:emit_varying_flags 406 get_tf_shader(struct v3d_context * v3d) argument 417 struct v3d_context *v3d = v3d_context(pctx); local in function:v3dX [all...] |
| /xsrc/external/mit/xf86-video-openchrome/dist/src/ |
| H A D | via_exa_h6.c | 302 Via3DState *v3d = &pVia->v3d; local in function:viaExaCheckComposite_H6 415 Via3DState *v3d = &pVia->v3d; local in function:viaExaPrepareComposite_H6 523 Via3DState *v3d = &pVia->v3d; local in function:viaExaComposite_H6 [all...] |
| H A D | via_exa_h2.c | 300 Via3DState *v3d = &pVia->v3d; local in function:viaExaCheckComposite_H2 402 Via3DState *v3d = &pVia->v3d; local in function:viaExaPrepareComposite_H2 510 Via3DState *v3d = &pVia->v3d; local in function:viaExaComposite_H2 540 Via3DState *v3d = &pVia->v3d; local in function:viaAccelTextureBlit [all...] |
| H A D | via_3d.c | 126 viaSet3DDestination(Via3DState * v3d, CARD32 offset, CARD32 pitch, int format) argument 137 viaSet3DDrawing(Via3DState * v3d, int rop, argument 148 viaSet3DFlags(Via3DState * v3d,int numTextures,Bool writeAlpha,Bool writeColor,Bool blend) argument 170 viaSet3DTexture(Via3DState * v3d,int tex,CARD32 offset,CARD32 pitch,Bool npot,CARD32 width,CARD32 height,int format,ViaTextureModes sMode,ViaTextureModes tMode,ViaTexBlendingModes blendingMode,Bool agpTexture) argument 236 viaSet3DTexBlendCol(Via3DState * v3d,int tex,Bool component,CARD32 color) argument 256 viaSet3DCompositeOperator(Via3DState * v3d,CARD8 op) argument 280 via3DEmitQuad(Via3DState * v3d,ViaCommandBuffer * cb,int dstX,int dstY,int src0X,int src0Y,int src1X,int src1Y,int w,int h) argument 387 via3DEmitState(Via3DState * v3d,ViaCommandBuffer * cb,Bool forceUpload) argument 535 via3DEmitClipRect(Via3DState * v3d,ViaCommandBuffer * cb,int x,int y,int w,int h) argument 548 viaInit3DState(Via3DState * v3d) argument [all...] |
| /xsrc/external/mit/MesaLib/dist/src/broadcom/simulator/ |
| H A D | v3dx_simulator.c | 59 v3d_invalidate_l3(struct v3d_hw *v3d) argument 71 v3d_invalidate_l2c(struct v3d_hw *v3d) argument 89 v3d_invalidate_l2t(struct v3d_hw *v3d) argument 104 static UNUSED void v3d_core_wait_l2tcactl(struct v3d_hw *v3d, argument 116 v3d_flush_l1td(struct v3d_hw * v3d) argument 132 v3d_flush_l2t(struct v3d_hw * v3d) argument 145 v3d_invalidate_slices(struct v3d_hw * v3d) argument 151 v3d_invalidate_caches(struct v3d_hw * v3d) argument 161 v3d_reload_gmp(struct v3d_hw * v3d) argument 175 v3d_flush_caches(struct v3d_hw * v3d) argument 288 v3d_isr_core(struct v3d_hw * v3d,unsigned core) argument 323 handle_mmu_interruptions(struct v3d_hw * v3d,uint32_t hub_status) argument 379 v3d_isr_hub(struct v3d_hw * v3d) argument 401 struct v3d_hw *v3d = v3d_isr_hw; local in function:v3d_isr [all...] |