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    Searched refs:FallsThru (Results 1 - 4 of 4) sorted by relevancy

  /src/external/apache2/llvm/dist/llvm/lib/Target/Hexagon/
HexagonBitTracker.h 37 BranchTargetList &Targets, bool &FallsThru) const override;
HexagonConstPropagation.cpp 739 bool EvalOk = true, FallsThru = true;
748 EvalOk = EvalOk && MCE.evaluate(MI, Cells, Targets, FallsThru);
750 FallsThru = true;
751 if (!FallsThru)
767 if (FallsThru) {
778 // last one set "FallsThru", then add an edge to the layout successor
1856 SetVector<const MachineBasicBlock*> &Targets, bool &FallsThru)
2267 bool &FallsThru) {
2288 FallsThru = false;
2294 FallsThru = !BrI.isUnconditionalBranch()
    [all...]
BitTracker.h 478 BranchTargetList &Targets, bool &FallsThru) const = 0;
HexagonBitTracker.cpp 983 bool &FallsThru) const {
1006 FallsThru = false;
1029 FallsThru = true;
1034 FallsThru = false;

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