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Searched
refs:FallsThru
(Results
1 - 4
of
4
) sorted by relevancy
/src/external/apache2/llvm/dist/llvm/lib/Target/Hexagon/
HexagonBitTracker.h
37
BranchTargetList &Targets, bool &
FallsThru
) const override;
HexagonConstPropagation.cpp
739
bool EvalOk = true,
FallsThru
= true;
748
EvalOk = EvalOk && MCE.evaluate(MI, Cells, Targets,
FallsThru
);
750
FallsThru
= true;
751
if (!
FallsThru
)
767
if (
FallsThru
) {
778
// last one set "
FallsThru
", then add an edge to the layout successor
1856
SetVector<const MachineBasicBlock*> &Targets, bool &
FallsThru
)
2267
bool &
FallsThru
) {
2288
FallsThru
= false;
2294
FallsThru
= !BrI.isUnconditionalBranch()
[
all
...]
BitTracker.h
478
BranchTargetList &Targets, bool &
FallsThru
) const = 0;
HexagonBitTracker.cpp
983
bool &
FallsThru
) const {
1006
FallsThru
= false;
1029
FallsThru
= true;
1034
FallsThru
= false;
Completed in 46 milliseconds
Indexes created Tue Jun 09 00:24:00 UTC 2026