Searched refs:AddDrawCmd (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_draw.cpp412 void ImDrawList::AddDrawCmd() function in class:ImDrawList
427 AddDrawCmd();
433 AddDrawCmd(); // Force a new command after us (see comment below)
445 AddDrawCmd();
464 AddDrawCmd();
586 UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
H A Dimgui.h1869 IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_draw.cpp412 void ImDrawList::AddDrawCmd() function in class:ImDrawList
427 AddDrawCmd();
433 AddDrawCmd(); // Force a new command after us (see comment below)
445 AddDrawCmd();
464 AddDrawCmd();
586 UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
H A Dimgui.h1869 IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible

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