Searched refs:BUG (Results 1 - 25 of 26) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_debug.h76 #define BUG(fmt, ...) \ macro
H A Detnaviv_asm.c69 BUG("error: generating instruction that accesses two different uniforms");
H A Detnaviv_context.c182 BUG("Unsupported draw mode");
194 BUG("Index buffer upload failed.");
206 BUG("Unsupported or no index buffer");
222 BUG("compiled shaders are not okay");
H A Detnaviv_transfer.c150 BUG("unsupported tiling %i", rsc->layout);
239 BUG("unsupported transfer flags %#x with tile status/tiled layout", usage);
245 BUG("resource has depth >1 with tile status");
446 BUG("unsupported tiling %i for reading", rsc->layout);
H A Detnaviv_resource.c106 BUG("Problem allocating tile status for resource");
292 BUG("Problem allocating video memory for resource");
557 BUG("BO stride %u is too small for RS engine width padding (%zu, format %s)",
563 BUG("BO size %u is too small for RS engine height padding (%u, format %s)",
H A Detnaviv_state.c150 BUG("Alignment error, trying to render to offset %08x with tile "
267 BUG("Number of samples in color and depth texture must match (%i and %i respectively)",
495 BUG("number of elements (%u) exceeds chip maximum (%u)", num_elements,
H A Detnaviv_query_hw.c56 BUG("samples overflow");
H A Detnaviv_shader.c247 BUG("Number of elements %u does not match the number of VS inputs %zu",
H A Detnaviv_texture_state.c129 BUG("Unhandled texture target");
H A Detnaviv_compiler.c752 BUG("Too many inner temporaries (%i) requested in one instruction",
1729 BUG("Unhandled instruction %s",
1857 BUG("Unhandled instruction %s", tgsi_get_opcode_name(opc));
2591 BUG("Semantic %d value %d not found in vertex shader outputs\n", fsio->semantic.Name, fsio->semantic.Index);
H A Detnaviv_rs.c260 BUG("etna_rs_gen_clear_surface: Unhandled clear fmt %s", util_format_name(surf->base.format));
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_debug.h79 #define BUG(fmt, ...) \ macro
H A Detnaviv_query_acc_occlusion.c78 BUG("samples overflow");
H A Detnaviv_asm.c69 BUG("error: generating instruction that accesses two different uniforms");
H A Detnaviv_query_acc_perfmon.c69 BUG("samples overflow perfmon");
H A Detnaviv_transfer.c153 BUG("unsupported tiling %i", rsc->layout);
273 BUG("unsupported map flags %#x with tile status/tiled layout", usage);
279 BUG("resource has depth >1 with tile status");
480 BUG("unsupported tiling %i for reading", rsc->layout);
H A Detnaviv_context.c263 BUG("Unsupported draw mode");
275 BUG("Index buffer upload failed.");
287 BUG("Unsupported or no index buffer");
308 BUG("compiled shaders are not okay");
H A Detnaviv_resource.c129 BUG("Problem allocating tile status for resource");
285 BUG("Problem allocating kms memory for resource");
303 BUG("Problem allocating video memory for resource");
551 BUG("BO stride %u is too small for RS engine width padding (%zu, format %s)",
557 BUG("BO size %u is too small for RS engine height padding (%u, format %s)",
H A Detnaviv_state.c174 BUG("Alignment error, trying to render to offset %08x with tile "
308 BUG("Number of samples in color and depth texture must match (%i and %i respectively)",
522 BUG("number of elements (%u) exceeds chip maximum (%u)", num_elements,
H A Detnaviv_texture_desc.c157 BUG("Unhandled texture target");
H A Detnaviv_compiler_tgsi.c769 BUG("Too many inner temporaries (%i) requested in one instruction",
1773 BUG("Unhandled instruction %s",
1916 BUG("Unhandled instruction %s", tgsi_get_opcode_name(opc));
2580 BUG("Semantic value not found in vertex shader outputs\n");
H A Detnaviv_shader.c325 BUG("Number of elements %u does not match the number of VS inputs %zu",
H A Detnaviv_compiler_nir.c1280 BUG("Semantic value not found in vertex shader outputs\n");
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D20.1.0.rst3473 - intel/blorp: Implement GEN:BUG:1605967699.
H A D21.0.0.rst126 - BUG: After issues playing World of Warcraft with RADV

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