Searched refs:CurrentVAO (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dglthread_get.c90 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0;
93 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0;
96 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0;
99 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0;
102 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0;
105 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0;
108 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0;
111 *p = (ctx->GLThread.CurrentVAO->UserEnabled &
115 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0;
H A Dglthread_varray.c99 glthread->CurrentVAO = &glthread->DefaultVAO;
104 glthread->CurrentVAO = vao;
130 if (glthread->CurrentVAO == vao)
131 glthread->CurrentVAO = &glthread->DefaultVAO;
173 return ctx->GLThread.CurrentVAO;
375 attrib_pointer(glthread, glthread->CurrentVAO,
418 attrib_format(glthread, glthread->CurrentVAO, attribindex, size, type,
458 bind_vertex_buffer(glthread, glthread->CurrentVAO, bindingindex, buffer,
516 binding_divisor(glthread, glthread->CurrentVAO, bindingindex, divisor);
540 set_attrib_binding(glthread, glthread->CurrentVAO,
[all...]
H A Dglthread_marshal.h94 struct glthread_vao *vao = glthread->CurrentVAO;
105 const struct glthread_vao *vao = glthread->CurrentVAO;
115 const struct glthread_vao *vao = glthread->CurrentVAO;
126 struct glthread_vao *vao = glthread->CurrentVAO;
H A Dglthread_bufferobj.c187 glthread->CurrentVAO->CurrentElementBufferName = buffer;
215 if (id == glthread->CurrentVAO->CurrentElementBufferName)
H A Dglthread.c110 glthread->CurrentVAO = &glthread->DefaultVAO;
H A Dglthread.h198 struct glthread_vao *CurrentVAO; member in struct:glthread_state
H A Dglthread_draw.c115 struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
383 struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
498 struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
775 struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
990 struct glthread_vao *vao = ctx->GLThread.CurrentVAO;

Completed in 9 milliseconds