Searched refs:CurrentVAO (Results 1 - 7 of 7) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| H A D | glthread_get.c | 90 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POS)) != 0; 93 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_NORMAL)) != 0; 96 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR0)) != 0; 99 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR1)) != 0; 102 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_FOG)) != 0; 105 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_COLOR_INDEX)) != 0; 108 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_EDGEFLAG)) != 0; 111 *p = (ctx->GLThread.CurrentVAO->UserEnabled & 115 *p = (ctx->GLThread.CurrentVAO->UserEnabled & (1 << VERT_ATTRIB_POINT_SIZE)) != 0;
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| H A D | glthread_varray.c | 99 glthread->CurrentVAO = &glthread->DefaultVAO; 104 glthread->CurrentVAO = vao; 130 if (glthread->CurrentVAO == vao) 131 glthread->CurrentVAO = &glthread->DefaultVAO; 173 return ctx->GLThread.CurrentVAO; 375 attrib_pointer(glthread, glthread->CurrentVAO, 418 attrib_format(glthread, glthread->CurrentVAO, attribindex, size, type, 458 bind_vertex_buffer(glthread, glthread->CurrentVAO, bindingindex, buffer, 516 binding_divisor(glthread, glthread->CurrentVAO, bindingindex, divisor); 540 set_attrib_binding(glthread, glthread->CurrentVAO, [all...] |
| H A D | glthread_marshal.h | 94 struct glthread_vao *vao = glthread->CurrentVAO; 105 const struct glthread_vao *vao = glthread->CurrentVAO; 115 const struct glthread_vao *vao = glthread->CurrentVAO; 126 struct glthread_vao *vao = glthread->CurrentVAO;
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| H A D | glthread_bufferobj.c | 187 glthread->CurrentVAO->CurrentElementBufferName = buffer; 215 if (id == glthread->CurrentVAO->CurrentElementBufferName)
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| H A D | glthread.c | 110 glthread->CurrentVAO = &glthread->DefaultVAO;
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| H A D | glthread.h | 198 struct glthread_vao *CurrentVAO; member in struct:glthread_state
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| H A D | glthread_draw.c | 115 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; 383 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; 498 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; 775 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; 990 struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
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