Searched refs:DRM_IOCTL_V3D_SUBMIT_CSD (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/include/drm-uapi/
H A Dv3d_drm.h52 #define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd) macro
/xsrc/external/mit/MesaLib/dist/src/broadcom/simulator/
H A Dv3d_simulator.c723 case DRM_IOCTL_V3D_SUBMIT_CSD:
/xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/
H A Dv3dv_queue.c719 DRM_IOCTL_V3D_SUBMIT_CSD, submit);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3dx_draw.c1450 int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_SUBMIT_CSD,

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