Searched refs:ES (Results 1 - 25 of 90) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/docs/
H A Dopengles.rst1 OpenGL ES
4 Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
5 OpenGL ES can be found at https://www.khronos.org/opengles/.
7 OpenGL ES depends on a working EGL implementation. Please refer to
18 ``egl_dri2`` EGL driver with OpenGL|ES-enabled DRI drivers
H A Dindex.rst8 including `OpenGL ES`_, `OpenCL`_, `OpenMAX`_, `VDPAU`_, `VA-API`_,
20 .. _OpenGL ES: https://www.khronos.org/opengles/
H A Dsystems.rst9 The primary API is OpenGL but there's also support for OpenGL ES, Vulkan,
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D9.0.rst45 - GL_EXT_unpack_subimage for ES 2.0
46 - GL_EXT_read_format_bgra for ES 1.1 and 2.0
47 - GL_EXT_texture_rg for ES 2.x
48 - GL_NV_read_buffer for ES 2.0
H A D7.8.rst41 - New state trackers for :doc:`OpenGL ES 1.1 and 2.0 <../opengles>`
H A D9.1.rst41 - OpenGL ES 3.0 support on Intel HD Graphics 2000, 2500, 3000, and 4000
H A D10.5.9.rst33 Allow constant-index-expression sampler array indexing with GLSL-ES <
113 - glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
H A D11.0.4.rst89 - glsl: Allow built-in functions as constant expressions in OpenGL ES
99 expression in ES
H A D17.1.5.rst35 - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0,
36 but was added in OpenGL ES 3.1
H A D10.2.rst34 GL_EXT_separate_shader_objects (OpenGL ES 2.0 and 3.0) on all drivers
H A D10.2.6.rst64 - egl: Fix OpenGL ES version checks in \_eglParseContextAttribList()
H A D10.5.3.rst44 WebGL OGL ES GLSL conformance test with mesa drivers fails
H A D11.0.6.rst64 - r600: initialised PGM_RESOURCES_2 for ES/GS
H A D17.2.5.rst121 - glsl: Allow precision mismatch on dead data with GLSL ES 1.00
H A D9.1.5.rst106 - glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
H A D10.6.2.rst40 Allow constant-index-expression sampler array indexing with GLSL-ES <
136 - glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
/xsrc/external/mit/MesaLib/dist/docs/drivers/
H A Dpanfrost.rst4 The Panfrost driver stack includes an OpenGL ES implementation for Arm Mali
10 Product Architecture OpenGL ES OpenGL
41 safely be disabled for most OpenGL ES users with Panfrost.
H A Dlima.rst31 Lima mainly targets **OpenGL ES 2.0**, as well as **OpenGL 2.1**
44 **OpenGL ES 1.1** and **OpenGL 1.x** are also provided by Mesa and
112 OpenGL ES 2.0 and so it is not possible to reverse engineer.
114 part of OpenGL ES 2.0 and so it is not possible to reverse engineer.
130 - Lima supports FP16 textures in OpenGL ES (through
154 Will Lima support OpenGL 3.x+ / OpenGL ES 3.x+ / OpenCL / Vulkan ?
157 **No.** The Mali-4xx was designed to implement OpenGL ES 2.0 and OpenGL
158 ES 1.1. The hardware lacks features to properly implement some features
165 `OpenGL ES Conformance Tests <https://github.com/KhronosGroup/VK-GL-CTS/>`__
166 (deqp) for OpenGL ES 2.
[all...]
/xsrc/external/mit/xorg-server/dist/hw/xfree86/x86emu/x86emu/
H A Dx86emui.h81 # undef ES
H A Dregs.h114 * CS, DS, ES, SS.
121 # undef ES
127 u16 CS, DS, SS, ES, FS, GS; member in struct:i386_segment_regs
172 #define R_ES seg.ES
270 * SEGMENT overrides 5 bits normal,DS,SS,CS,ES
/xsrc/external/mit/MesaLib.old/dist/docs/specs/
H A DEXT_shader_integer_mix.spec33 OpenGL 3.0 or OpenGL ES 3.0 is required. This extension interacts with
41 GLSL 1.30 (and GLSL ES 3.00) expanded the mix() built-in function to
132 4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0.
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
H A DEXT_shader_integer_mix.spec33 OpenGL 3.0 or OpenGL ES 3.0 is required. This extension interacts with
41 GLSL 1.30 (and GLSL ES 3.00) expanded the mix() built-in function to
132 4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0.
/xsrc/external/mit/MesaLib/dist/docs/nir/
H A Dtex.rst20 OpenGL [ES] drivers have to deal with hardware that does not have separate
25 really only be made if targeting OpenGL ES 2.0 era hardware.
/xsrc/external/mit/xorg-server.old/dist/hw/xfree86/x86emu/x86emu/
H A Dregs.h112 * CS, DS, ES, SS.
116 u16 CS, DS, SS, ES, FS, GS; member in struct:i386_segment_regs
169 #define R_ES seg.ES
267 * SEGMENT overrides 5 bits normal,DS,SS,CS,ES
/xsrc/external/mit/MesaLib/dist/src/amd/compiler/
H A DREADME.md136 * ES = Export Shader (merged into GS on GFX9+), if there is a GS in the SW pipeline, the preceding stage (ie. SW VS or SW TES) always has to run on this HW stage
160 For example, ES is per-vertex, but GS is per-primitive.
173 * HS, ES, GS outputs are stored in VRAM, next stage reads these from VRAM
176 | GFX6-8 HW stages: | LS | HS | ES | GS | VS | PS | ACO terminology |
186 * HW ES and GS stages are merged, so ES outputs can go to LDS instead of VRAM

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