Searched refs:GImGui (Results 1 - 8 of 8) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimconfig.h19 #define GImGui __MesaImGui macro
H A Dimgui.cpp1046 // In your debugger, add GImGui to your watch window and notice how its value changes depending on which location you are currently stepping into.
1052 // #define GImGui MyImGuiTLS
1056 #ifndef GImGui
1057 ImGuiContext* GImGui = NULL; variable in typeref:typename:ImGuiContext *
1829 ImGuiStyle& style = GImGui->Style;
1837 ImGuiStyle& style = GImGui->Style;
1845 ImGuiStyle& style = GImGui->Style;
1851 float style_alpha = GImGui->Style.Alpha;
2194 window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
2287 ImGuiContext& g = *GImGui;
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H A Dimgui_widgets.cpp133 ImGuiContext& g = *GImGui;
248 ImGuiContext& g = *GImGui;
278 PushStyleColor(ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled]);
293 bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
316 ImGuiContext& g = *GImGui;
350 ImGuiContext& g = *GImGui;
390 ImGuiContext& g = *GImGui;
550 ImGuiContext& g = *GImGui;
594 ImGuiContext& g = *GImGui;
632 ImGuiContext& g = *GImGui;
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H A Dimgui_internal.h115 #ifndef GImGui
116 extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer
130 #define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
920 ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
1222 float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
1223 float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
1225 float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
1238 void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
1239 void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
1318 inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; retur
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/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimconfig.h19 #define GImGui __MesaImGui macro
H A Dimgui.cpp1046 // In your debugger, add GImGui to your watch window and notice how its value changes depending on which location you are currently stepping into.
1052 // #define GImGui MyImGuiTLS
1056 #ifndef GImGui
1057 ImGuiContext* GImGui = NULL; variable in typeref:typename:ImGuiContext *
1829 ImGuiStyle& style = GImGui->Style;
1837 ImGuiStyle& style = GImGui->Style;
1845 ImGuiStyle& style = GImGui->Style;
1851 float style_alpha = GImGui->Style.Alpha;
2194 window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
2287 ImGuiContext& g = *GImGui;
[all...]
H A Dimgui_widgets.cpp133 ImGuiContext& g = *GImGui;
248 ImGuiContext& g = *GImGui;
278 PushStyleColor(ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled]);
293 bool need_backup = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position if one is already set
316 ImGuiContext& g = *GImGui;
350 ImGuiContext& g = *GImGui;
390 ImGuiContext& g = *GImGui;
550 ImGuiContext& g = *GImGui;
594 ImGuiContext& g = *GImGui;
632 ImGuiContext& g = *GImGui;
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H A Dimgui_internal.h115 #ifndef GImGui
116 extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer
130 #define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
920 ImGuiTextBuffer LogClipboard; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
1222 float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
1223 float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
1225 float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
1238 void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
1239 void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
1318 inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; retur
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