| /xsrc/external/mit/mesa-demos/dist/src/glsl/ |
| H A D | brick.c | 27 { "LightPosition", 1, GL_FLOAT_VEC3, { 0.1, 0.1, 9.0, 0}, -1 }, 29 { "BrickColor", 1, GL_FLOAT_VEC3, { 0.8, 0.2, 0.2, 0 }, -1 }, 30 { "MortarColor", 1, GL_FLOAT_VEC3, { 0.6, 0.6, 0.6, 0 }, -1 },
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| H A D | mandelbrot.c | 28 { "LightPosition", 1, GL_FLOAT_VEC3, { 0.1, 0.1, 9.0, 0}, -1 }, 37 { "InnerColor", 1, GL_FLOAT_VEC3, { 1, 0, 0, 0 }, -1 }, 38 { "OuterColor1", 1, GL_FLOAT_VEC3, { 0, 1, 0, 0 }, -1 }, 39 { "OuterColor2", 1, GL_FLOAT_VEC3, { 0, 0, 1, 0 }, -1 },
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| H A D | bump.c | 32 { "LightPosition", 1, GL_FLOAT_VEC3, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 }, 33 { "SurfaceColor", 1, GL_FLOAT_VEC3, { 0.8, 0.8, 0.2, 0 }, -1 }, 41 { "LightPosition", 1, GL_FLOAT_VEC3, { 0.57737, 0.57735, 0.57735, 0.0 }, -1 },
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| H A D | texdemo1.c | 57 { "lightPos", 1, GL_FLOAT_VEC3, { 10, 10, 20, 0 }, -1 }, 63 { "lightPos", 1, GL_FLOAT_VEC3, { 10, 10, 20, 0 }, -1 },
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| H A D | shtest.c | 455 { "GL_FLOAT_VEC3", GL_FLOAT_VEC3 },
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| /xsrc/external/mit/mesa-demos/dist/src/tests/ |
| H A D | shader_api.c | 141 test_uniform_size_type1("vec3", GL_FLOAT_VEC3, "[0]"); 198 test_attrib_size_type1("vec3", GL_FLOAT_VEC3, "[0]");
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| /xsrc/external/mit/mesa-demos/dist/src/util/ |
| H A D | shaderutil.c | 333 case GL_FLOAT_VEC3:
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| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | opt_dead_builtin_varyings.cpp | 114 var->type->gl_type != GL_FLOAT_VEC3 &&
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | opt_dead_builtin_varyings.cpp | 114 var->type->gl_type != GL_FLOAT_VEC3 &&
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| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| H A D | shader_query.cpp | 73 return GL_FLOAT_VEC3;
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| /xsrc/external/mit/MesaLib.old/dist/include/GLES2/ |
| H A D | gl2.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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| /xsrc/external/mit/MesaLib/dist/include/GLES2/ |
| H A D | gl2.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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| /xsrc/external/mit/MesaLib.old/dist/include/GLES3/ |
| H A D | gl3.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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| H A D | gl31.h | 317 #define GL_FLOAT_VEC3 0x8B51 macro
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| H A D | gl32.h | 317 #define GL_FLOAT_VEC3 0x8B51 macro
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| /xsrc/external/mit/MesaLib/dist/include/GLES3/ |
| H A D | gl3.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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| H A D | gl31.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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| H A D | gl32.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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| /xsrc/external/mit/MesaLib.old/dist/include/GL/ |
| H A D | glcorearb.h | 737 #define GL_FLOAT_VEC3 0x8B51 macro
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| H A D | glext.h | 607 #define GL_FLOAT_VEC3 0x8B51 macro
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| /xsrc/external/mit/MesaLib/dist/include/GL/ |
| H A D | glcorearb.h | 737 #define GL_FLOAT_VEC3 0x8B51 macro
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| H A D | glext.h | 608 #define GL_FLOAT_VEC3 0x8B51 macro
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| /xsrc/external/mit/libepoxy/src/ |
| H A D | gl_generated.h | 4602 #define GL_FLOAT_VEC3 0x8B51 macro [all...] |