Searched refs:GL_POSITION (Results 1 - 25 of 108) sorted by relevance

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/xsrc/external/mit/mesa-demos/dist/src/redbook/
H A Dplane.c116 glLightfv (GL_LIGHT0, GL_POSITION, infinite_light);
122 glLightfv (GL_LIGHT0, GL_POSITION, local_light);
H A Dnurbs.c108 glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
H A Dbezmesh.c89 glLightfv(GL_LIGHT0, GL_POSITION, position);
H A Dlight.c61 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
H A Dmovelight.c85 glLightfv (GL_LIGHT0, GL_POSITION, position);
H A Dsccolorlight.c63 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
H A Dscene.c62 glLightfv (GL_LIGHT0, GL_POSITION, light_position);
H A Dscenebamb.c61 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
H A Dsceneflat.c60 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
H A Dcolormat.c63 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
H A Dstencil.c89 glLightfv(GL_LIGHT0, GL_POSITION, position_one);
H A Dteaambient.c68 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
H A Daccanti.c58 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
H A Dalpha3D.c66 glLightfv(GL_LIGHT0, GL_POSITION, position);
H A Dfog.c87 glLightfv(GL_LIGHT0, GL_POSITION, position);
H A Dquadric.c75 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
H A Dteapots.c69 glLightfv(GL_LIGHT0, GL_POSITION, position);
H A Dshadowmap.c77 glLightfv( GL_LIGHT0, GL_POSITION, lightPos );
239 glGetLightfv( GL_LIGHT0, GL_POSITION, lightPos );
/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Drenormal.c64 glLightfv(GL_LIGHT0, GL_POSITION, pos);
H A Dreflect.c328 glLightfv( GL_LIGHT0, GL_POSITION, light_pos );
351 glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
357 glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
H A Dfplight.c48 glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
/xsrc/external/mit/mesa-demos/dist/src/tests/
H A Dbackspecular.c89 glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
H A Dvpeval.c111 glLightfv(GL_LIGHT0, GL_POSITION, position);
H A Darbvparray.c138 glLightfv(GL_LIGHT0, GL_POSITION, position0);
143 glLightfv(GL_LIGHT1, GL_POSITION, position1);
H A Dvparray.c138 glLightfv(GL_LIGHT0, GL_POSITION, position0);
143 glLightfv(GL_LIGHT1, GL_POSITION, position1);

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