Searched refs:GetCursorPos (Results 1 - 15 of 15) sorted by relevance
| /xsrc/external/mit/MesaGLUT/dist/src/glut/glx/ |
| H A D | win32_winproc.c | 110 GetCursorPos(&point); 116 GetCursorPos(&point); 197 GetCursorPos(&point); 203 GetCursorPos(&point); 235 GetCursorPos(&point); 285 GetCursorPos(&point); 304 GetCursorPos(&point); 341 GetCursorPos(&point); 398 GetCursorPos(&point); 503 GetCursorPos( [all...] |
| H A D | glut_cursor.c | 192 GetCursorPos(&point);
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| /xsrc/external/mit/xorg-server/dist/hw/xwin/ |
| H A D | wintrayicon.c | 132 GetCursorPos(&ptCursor);
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| H A D | winwndproc.c | 870 GetCursorPos(&point); 884 GetCursorPos(&point);
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| H A D | wincursor.c | 472 if (GetCursorPos(&ptCurPos)) {
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| /xsrc/external/mit/xorg-server.old/dist/hw/xwin/ |
| H A D | wintrayicon.c | 144 GetCursorPos (&ptCursor);
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| H A D | winwndproc.c | 959 GetCursorPos (&point); 969 GetCursorPos (&point);
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| H A D | wincursor.c | 476 if (GetCursorPos (&ptCurPos))
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| /xsrc/external/mit/MesaLib.old/dist/include/d3dadapter/ |
| H A D | present.h | 85 HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint); 124 #define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
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| /xsrc/external/mit/MesaLib/dist/include/d3dadapter/ |
| H A D | present.h | 85 HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint); 124 #define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
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| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui.h | 265 IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() 296 IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions. 338 IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) 339 IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc. 342 IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.)
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| H A D | imgui_demo.cpp | 679 ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); 687 ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width); 4004 // But you can also draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
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| H A D | imgui.cpp | 484 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. 6326 // Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. 6327 ImVec2 ImGui::GetCursorPos() function in class:ImGui
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui.h | 265 IMGUI_API ImVec2 GetContentRegionAvail(); // == GetContentRegionMax() - GetCursorPos() 296 IMGUI_API void SetScrollFromPosY(float local_y, float center_y_ratio = 0.5f); // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions. 338 IMGUI_API ImVec2 GetCursorPos(); // cursor position in window coordinates (relative to window position) 339 IMGUI_API float GetCursorPosX(); // (some functions are using window-relative coordinates, such as: GetCursorPos, GetCursorStartPos, GetContentRegionMax, GetWindowContentRegion* etc. 342 IMGUI_API void SetCursorPosX(float local_x); // GetWindowPos() + GetCursorPos() == GetCursorScreenPos() etc.)
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| H A D | imgui.cpp | 484 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side. 6326 // Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'. 6327 ImVec2 ImGui::GetCursorPos() function in class:ImGui
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