Searched refs:GetIO (Results 1 - 15 of 15) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_gtk3.cpp | 59 ImGuiIO& io = ImGui::GetIO(); 193 ImGuiIO& io = ImGui::GetIO(); 238 ImGuiIO& io = ImGui::GetIO();
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| H A D | imgui_impl_opengl3.cpp | 103 ImGuiIO& io = ImGui::GetIO(); 233 ImGuiIO& io = ImGui::GetIO(); 261 ImGuiIO& io = ImGui::GetIO();
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| /xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_gtk3.cpp | 59 ImGuiIO& io = ImGui::GetIO(); 193 ImGuiIO& io = ImGui::GetIO(); 238 ImGuiIO& io = ImGui::GetIO();
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| H A D | imgui_impl_opengl3.cpp | 103 ImGuiIO& io = ImGui::GetIO(); 233 ImGuiIO& io = ImGui::GetIO(); 261 ImGuiIO& io = ImGui::GetIO();
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| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui_demo.cpp | 150 if (ImGui::GetIO().FontAllowUserScaling) 308 ImGuiIO& io = ImGui::GetIO(); 614 if (ImGui::GetIO().KeyCtrl) 718 ImGuiIO& io = ImGui::GetIO(); 848 if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held 1010 progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime; 2011 ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) { scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine(); 2013 ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) { scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; } ImGui::SameLine(); 2033 if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO() [all...] |
| H A D | imgui_memory_editor.h | 409 DataEditingAddr = DataPreviewAddr = addr + (size_t)((ImGui::GetIO().MousePos.x - pos.x) / s.GlyphWidth);
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| H A D | imgui.h | 208 IMGUI_API ImGuiIO& GetIO(); // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags) 656 IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls 840 ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use ImGui::GetIO().WantCaptureMouse instead. 1277 // Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage. 1511 static inline void SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); } 1514 static inline bool IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // This was misleading and partly broken. You probably want to use the ImGui::GetIO().WantCaptureMouse flag instead.
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| H A D | imgui.cpp | 183 ImGuiIO& io = ImGui::GetIO(); 219 ImGuiIO& io = ImGui::GetIO(); 554 A: You can read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags from the ImGuiIO structure (e.g. if (ImGui::GetIO().WantCaptureMouse) { ... } ) 776 ImGuiIO& io = ImGui::GetIO(); 799 ImGuiIO& io = ImGui::GetIO(); 3040 ImGuiIO& ImGui::GetIO() function in class:ImGui 3729 ImGuiIO& io = ImGui::GetIO(); 9289 ImGuiIO& io = ImGui::GetIO();
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| /xsrc/external/mit/MesaLib.old/dist/src/vulkan/overlay-layer/ |
| H A D | overlay.cpp | 792 ImGuiIO& io = ImGui::GetIO(); 1336 ImGuiIO& io = ImGui::GetIO(); 1409 ImGui::GetIO().IniFilename = NULL; 1410 ImGui::GetIO().DisplaySize = ImVec2((float)data->width, (float)data->height);
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| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/ |
| H A D | aubinator_viewer.cpp | 337 return ImGui::GetIO().KeyCtrl && ImGui::IsKeyPressed(map_key(key)); 1133 ImGuiIO& io = ImGui::GetIO();
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| /xsrc/external/mit/MesaLib/dist/src/intel/tools/ |
| H A D | aubinator_viewer.cpp | 335 return ImGui::GetIO().KeyCtrl && ImGui::IsKeyPressed(map_key(key)); 1131 ImGuiIO& io = ImGui::GetIO();
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui_memory_editor.h | 411 DataEditingAddr = DataPreviewAddr = addr + (size_t)((ImGui::GetIO().MousePos.x - pos.x) / s.GlyphWidth);
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| H A D | imgui.h | 208 IMGUI_API ImGuiIO& GetIO(); // access the IO structure (mouse/keyboard/gamepad inputs, time, various configuration options/flags) 656 IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls 840 ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use ImGui::GetIO().WantCaptureMouse instead. 1277 // Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage. 1511 static inline void SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); } 1514 static inline bool IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // This was misleading and partly broken. You probably want to use the ImGui::GetIO().WantCaptureMouse flag instead.
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| H A D | imgui.cpp | 183 ImGuiIO& io = ImGui::GetIO(); 219 ImGuiIO& io = ImGui::GetIO(); 554 A: You can read the 'io.WantCaptureMouse', 'io.WantCaptureKeyboard' and 'io.WantTextInput' flags from the ImGuiIO structure (e.g. if (ImGui::GetIO().WantCaptureMouse) { ... } ) 776 ImGuiIO& io = ImGui::GetIO(); 799 ImGuiIO& io = ImGui::GetIO(); 3040 ImGuiIO& ImGui::GetIO() function in class:ImGui 3729 ImGuiIO& io = ImGui::GetIO(); 9289 ImGuiIO& io = ImGui::GetIO();
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| /xsrc/external/mit/MesaLib/dist/src/vulkan/overlay-layer/ |
| H A D | overlay.cpp | 1031 ImGuiIO& io = ImGui::GetIO(); 1617 ImGuiIO& io = ImGui::GetIO(); 1690 ImGui::GetIO().IniFilename = NULL; 1691 ImGui::GetIO().DisplaySize = ImVec2((float)data->width, (float)data->height);
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