Searched refs:IsD3D12WriteState (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/microsoft/resource_state_manager/
H A DD3D12ResourceState.cpp42 IsD3D12WriteState(state))
224 if (!IsD3D12WriteState(DestinationState) && !IsD3D12WriteState(CurrentState))
334 MayDecay = CurrentState.SupportsSimultaneousAccess() && !IsD3D12WriteState(after);
344 MayDecay = !IsD3D12WriteState(after);
H A DD3D12ResourceState.h55 inline bool IsD3D12WriteState(UINT State) function in typeref:typename:bool

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