Searched refs:MouseDelta (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_demo.cpp2033 if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
2480 ImGui::Text("Mouse delta: (%g, %g)", io.MouseDelta.x, io.MouseDelta.y);
2581 ImVec2 mouse_delta = io.MouseDelta;
2582 ImGui::SameLine(); ImGui::Text("Raw (%.1f, %.1f), WithLockThresold (%.1f, %.1f), MouseDelta (%.1f, %.1f)", value_raw.x, value_raw.y, value_with_lock_threshold.x, value_with_lock_threshold.y, mouse_delta.x, mouse_delta.y);
H A Dimgui_widgets.cpp1746 adjust_delta = g.IO.MouseDelta[axis];
3321 else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
5652 ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
6468 // While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x
6469 if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x)
6474 else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x)
H A Dimgui.h1383 ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta. member in struct:ImGuiIO
1389 ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
H A Dimgui.cpp3207 // If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta
3209 g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
3211 g.IO.MouseDelta = ImVec2(0.0f, 0.0f);
3212 if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)
4740 // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_widgets.cpp1746 adjust_delta = g.IO.MouseDelta[axis];
3321 else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
5652 ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
6468 // While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x
6469 if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x)
6474 else if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > bb.Max.x)
H A Dimgui.h1383 ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta. member in struct:ImGuiIO
1389 ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
H A Dimgui.cpp3207 // If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta
3209 g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
3211 g.IO.MouseDelta = ImVec2(0.0f, 0.0f);
3212 if (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f)
4740 // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position

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