| /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/ |
| H A D | nv20_context.c | 67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); 82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); 89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); 106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); 108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); 111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); 114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); 118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); 121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); 125 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORI [all...] |
| H A D | nv20_state_frag.c | 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1); 44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1); 46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1); 48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1); 50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1); 65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); 69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
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| H A D | nv20_state_tex.c | 52 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); 56 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 60 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 75 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 78 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); 82 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 175 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); 243 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); 245 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); 271 BEGIN_NV04(push, NV20_3D(TEX_FORMA [all...] |
| H A D | nv20_state_polygon.c | 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
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| H A D | nv20_state_raster.c | 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
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| H A D | nv20_render.c | 152 BEGIN_NV04(push, NV20_3D(VTXBUF_FMT(i)), 1); 167 BEGIN_NV04(push, NV20_3D(VTXBUF_OFFSET(i)), 1); 168 PUSH_MTHD (push, NV20_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX, 186 BEGIN_NV04(push, NV20_3D(VTXBUF_VALIDATE), 1); \ 190 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 193 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 200 BEGIN_NI04(push, NV20_3D(VTXBUF_BATCH), n) 206 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U16), n) 212 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U32), n)
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| H A D | nv20_state_fb.c | 100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); 101 PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB, 113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); 114 PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB, 124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); 143 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); 146 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 148 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
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| H A D | nv20_state_tnl.c | 95 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); 163 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); 172 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); 182 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); 185 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); 193 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); 205 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); 208 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); 214 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); 217 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_ [all...] |
| H A D | nouveau_local.h | 183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd) macro
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| /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/ |
| H A D | nv20_context.c | 68 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); 83 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); 90 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); 107 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); 109 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); 112 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); 115 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); 119 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); 122 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); 126 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORI [all...] |
| H A D | nv20_state_frag.c | 42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1); 44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1); 46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1); 48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1); 50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1); 65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); 69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
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| H A D | nv20_state_polygon.c | 38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
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| H A D | nv20_state_raster.c | 39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
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| H A D | nv20_render.c | 152 BEGIN_NV04(push, NV20_3D(VTXBUF_FMT(i)), 1); 167 BEGIN_NV04(push, NV20_3D(VTXBUF_OFFSET(i)), 1); 168 PUSH_MTHD (push, NV20_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX, 186 BEGIN_NV04(push, NV20_3D(VTXBUF_VALIDATE), 1); \ 190 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 193 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \ 200 BEGIN_NI04(push, NV20_3D(VTXBUF_BATCH), n) 206 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U16), n) 212 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U32), n)
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| H A D | nv20_state_tex.c | 52 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); 56 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 60 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); 75 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 78 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); 82 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); 175 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); 243 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); 245 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); 271 BEGIN_NV04(push, NV20_3D(TEX_FORMA [all...] |
| H A D | nv20_state_fb.c | 100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); 101 PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB, 113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); 114 PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB, 124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); 143 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); 146 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 148 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
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| H A D | nv20_state_tnl.c | 95 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); 163 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); 172 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); 182 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); 185 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); 193 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); 206 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); 209 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); 215 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); 218 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_ [all...] |
| H A D | nouveau_local.h | 183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd) macro
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