Searched refs:NV20_3D (Results 1 - 18 of 18) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/
H A Dnv20_context.c67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1);
108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2);
111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2);
114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2);
118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1);
121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2);
125 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORI
[all...]
H A Dnv20_state_frag.c42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1);
44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1);
46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1);
48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1);
50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1);
65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2);
69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
H A Dnv20_state_tex.c52 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4);
56 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
60 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
75 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
78 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16);
82 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
175 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
243 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1);
245 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1);
271 BEGIN_NV04(push, NV20_3D(TEX_FORMA
[all...]
H A Dnv20_state_polygon.c38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
H A Dnv20_state_raster.c39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
H A Dnv20_render.c152 BEGIN_NV04(push, NV20_3D(VTXBUF_FMT(i)), 1);
167 BEGIN_NV04(push, NV20_3D(VTXBUF_OFFSET(i)), 1);
168 PUSH_MTHD (push, NV20_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX,
186 BEGIN_NV04(push, NV20_3D(VTXBUF_VALIDATE), 1); \
190 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \
193 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \
200 BEGIN_NI04(push, NV20_3D(VTXBUF_BATCH), n)
206 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U16), n)
212 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U32), n)
H A Dnv20_state_fb.c100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1);
101 PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB,
113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1);
114 PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB,
124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2);
143 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4);
146 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
148 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
H A Dnv20_state_tnl.c95 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1);
163 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4);
172 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3);
182 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1);
185 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1);
193 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1);
205 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3);
208 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3);
214 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3);
217 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_
[all...]
H A Dnouveau_local.h183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd) macro
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/
H A Dnv20_context.c68 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
83 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
90 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
107 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1);
109 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2);
112 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2);
115 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2);
119 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1);
122 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2);
126 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORI
[all...]
H A Dnv20_state_frag.c42 BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(i)), 1);
44 BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(i)), 1);
46 BEGIN_NV04(push, NV20_3D(RC_IN_RGB(i)), 1);
48 BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(i)), 1);
50 BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(i)), 1);
65 BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2);
69 BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1);
H A Dnv20_state_polygon.c38 BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1);
H A Dnv20_state_raster.c39 BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2);
H A Dnv20_render.c152 BEGIN_NV04(push, NV20_3D(VTXBUF_FMT(i)), 1);
167 BEGIN_NV04(push, NV20_3D(VTXBUF_OFFSET(i)), 1);
168 PUSH_MTHD (push, NV20_3D(VTXBUF_OFFSET(i)), BUFCTX_VTX,
186 BEGIN_NV04(push, NV20_3D(VTXBUF_VALIDATE), 1); \
190 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \
193 BEGIN_NV04(push, NV20_3D(VERTEX_BEGIN_END), 1); \
200 BEGIN_NI04(push, NV20_3D(VTXBUF_BATCH), n)
206 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U16), n)
212 BEGIN_NI04(push, NV20_3D(VTXBUF_ELEMENT_U32), n)
H A Dnv20_state_tex.c52 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4);
56 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
60 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1);
75 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
78 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16);
82 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1);
175 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1);
243 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1);
245 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1);
271 BEGIN_NV04(push, NV20_3D(TEX_FORMA
[all...]
H A Dnv20_state_fb.c100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1);
101 PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB,
113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1);
114 PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB,
124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2);
143 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4);
146 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
148 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1);
H A Dnv20_state_tnl.c95 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1);
163 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4);
172 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3);
182 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1);
185 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1);
193 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1);
206 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3);
209 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3);
215 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3);
218 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_
[all...]
H A Dnouveau_local.h183 #define NV20_3D(mthd) SUBC_3D(NV20_3D_##mthd) macro

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