Searched refs:NavScoringRectScreen (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_internal.h831 ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. member in struct:ImGuiContext
979 NavScoringRectScreen = ImRect();
H A Dimgui.cpp3943 unclipped_rect.Add(g.NavScoringRectScreen);
7166 const ImRect& curr = g.NavScoringRectScreen; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width)
7317 // FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRectScreen + scoring from a rect wrapped according to current wrapping policy)
7825 g.NavScoringRectScreen = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : GetViewportRect();
7826 g.NavScoringRectScreen.TranslateY(nav_scoring_rect_offset_y);
7827 g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x);
7828 g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen
[all...]
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_internal.h831 ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. member in struct:ImGuiContext
979 NavScoringRectScreen = ImRect();
H A Dimgui.cpp3943 unclipped_rect.Add(g.NavScoringRectScreen);
7166 const ImRect& curr = g.NavScoringRectScreen; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having varied item width)
7317 // FIXME-NAV: Consider policy for double scoring (scoring from NavScoringRectScreen + scoring from a rect wrapped according to current wrapping policy)
7825 g.NavScoringRectScreen = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : GetViewportRect();
7826 g.NavScoringRectScreen.TranslateY(nav_scoring_rect_offset_y);
7827 g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x);
7828 g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen
[all...]

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