Searched refs:OFFSET (Results 1 - 25 of 46) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/mesa/x86/
H A Dgen_matypes.c93 #define OFFSET( s, t, m ) \ macro
118 OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
119 OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
120 OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
121 OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
122 OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
123 OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
124 OFFSET( "CTX_LIGHT_ENABLED_LIGHTS ", struct gl_context, Light._EnabledLights );
125 OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
126 OFFSET( "CTX_LIGHT_BASE_COLO
[all...]
H A Dassyntax.h899 #define OFFSET macro
942 #define OFFSET offset macro
992 #define P_ADDR(a) OFFSET a
993 #define X_ADDR(a) OFFSET a
994 #define D_ADDR(a) OFFSET a
995 #define L_ADDR(a) OFFSET a
996 #define W_ADDR(a) OFFSET a
997 #define B_ADDR(a) OFFSET a
/xsrc/external/mit/xorg-server.old/dist/hw/dmx/input/
H A Ddmxmotion.c50 #define OFFSET(offset,element) ((offset) * (numAxes + 1) + (element)) macro
88 if (dmxLocal->history[OFFSET(i,0)] >= stop) break;
89 if (dmxLocal->history[OFFSET(i,0)] >= start) {
91 c[OFFSET(count,j)] = dmxLocal->history[OFFSET(i,j)];
123 dmxLocal->history[OFFSET(dmxLocal->tail,0)] = time;
130 dmxLocal->history[OFFSET(dmxLocal->tail,i+1)]
133 dmxLocal->history[OFFSET(dmxLocal->tail,i+1)] = 0;
137 dmxLocal->history[OFFSET(dmxLocal->tail,i+i)]
/xsrc/external/mit/MesaLib/dist/src/panfrost/shared/
H A Dpan_tiling.c289 #define OFFSET(src, _x, _y) (void *) ((uint8_t *) src + ((_y) - orig_y) * src_stride + (((_x) - orig_x) * (bpp / 8))) macro
323 panfrost_access_tiled_image_generic(dst, OFFSET(src, x, y),
338 panfrost_access_tiled_image_generic(dst, OFFSET(src, x, last_full_tile_y),
349 panfrost_access_tiled_image_generic(dst, OFFSET(src, x, y),
364 panfrost_access_tiled_image_generic(dst, OFFSET(src, last_full_tile_x, y),
372 panfrost_access_tiled_image_uint8_t(dst, OFFSET(src, x, y), x, y, w, h, dst_stride, src_stride, is_store);
374 panfrost_access_tiled_image_uint16_t(dst, OFFSET(src, x, y), x, y, w, h, dst_stride, src_stride, is_store);
376 panfrost_access_tiled_image_uint32_t(dst, OFFSET(src, x, y), x, y, w, h, dst_stride, src_stride, is_store);
378 panfrost_access_tiled_image_uint64_t(dst, OFFSET(src, x, y), x, y, w, h, dst_stride, src_stride, is_store);
380 panfrost_access_tiled_image_pan_uint128_t(dst, OFFSET(sr
[all...]
/xsrc/external/mit/xcb-util/dist/atom/
H A Datoms.gperf.m440 define(`OFFSET', 0)dnl macro
41 define(`DO', ` OFFSET,define(`OFFSET', eval(OFFSET+1+len($1)))')dnl
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/sb/
H A Dsb_bc_builder.cpp668 .OFFSET(bc.offset[0]);
676 .OFFSET(bc.offset[0]);
685 .OFFSET(bc.offset[0]);
693 .OFFSET(bc.offset[0]);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sb/
H A Dsb_bc_builder.cpp668 .OFFSET(bc.offset[0]);
676 .OFFSET(bc.offset[0]);
685 .OFFSET(bc.offset[0]);
693 .OFFSET(bc.offset[0]);
/xsrc/external/mit/pixman/dist/pixman/
H A Dpixman-arm-simd-asm.h184 .set OFFSET, 0
186 PF pld, [\ptr, #OFFSET]
187 .set OFFSET, OFFSET+32
/xsrc/external/mit/xf86-video-ati/dist/src/
H A Dr600_shader.c113 shader[i++] = VTX_DWORD2(OFFSET(0),
347 shader[i++] = VTX_DWORD2(OFFSET(0),
376 shader[i++] = VTX_DWORD2(OFFSET(8),
461 * 1 VFETCH R0.xy01, R0.x, fc0 MINI(8) OFFSET(8) FORMAT(32_32_FLOAT)
610 shader[i++] = VTX_DWORD2(OFFSET(0),
639 shader[i++] = VTX_DWORD2(OFFSET(8),
2185 shader[i++] = VTX_DWORD2(OFFSET(0),
2214 shader[i++] = VTX_DWORD2(OFFSET(8),
2243 shader[i++] = VTX_DWORD2(OFFSET(16),
2273 shader[i++] = VTX_DWORD2(OFFSET(
[all...]
H A Dcayman_shader.h229 #define OFFSET(x) (x) macro
H A Devergreen_shader.h229 #define OFFSET(x) (x) macro
H A Dcayman_shader.c118 shader[i++] = VTX_DWORD2(OFFSET(0),
357 shader[i++] = VTX_DWORD2(OFFSET(0),
390 shader[i++] = VTX_DWORD2(OFFSET(8),
736 shader[i++] = VTX_DWORD2(OFFSET(0),
769 shader[i++] = VTX_DWORD2(OFFSET(8),
2347 shader[i++] = VTX_DWORD2(OFFSET(0),
2380 shader[i++] = VTX_DWORD2(OFFSET(8),
2413 shader[i++] = VTX_DWORD2(OFFSET(16),
2447 shader[i++] = VTX_DWORD2(OFFSET(0),
2480 shader[i++] = VTX_DWORD2(OFFSET(
[all...]
H A Devergreen_shader.c112 shader[i++] = VTX_DWORD2(OFFSET(0),
337 shader[i++] = VTX_DWORD2(OFFSET(0),
368 shader[i++] = VTX_DWORD2(OFFSET(8),
703 shader[i++] = VTX_DWORD2(OFFSET(0),
734 shader[i++] = VTX_DWORD2(OFFSET(8),
2336 shader[i++] = VTX_DWORD2(OFFSET(0),
2367 shader[i++] = VTX_DWORD2(OFFSET(8),
2398 shader[i++] = VTX_DWORD2(OFFSET(16),
2430 shader[i++] = VTX_DWORD2(OFFSET(0),
2461 shader[i++] = VTX_DWORD2(OFFSET(
[all...]
H A Dr600_shader.h296 #define OFFSET(x) (x) macro
/xsrc/external/mit/xf86-video-ati-kms/dist/src/
H A Dr600_shader.c113 shader[i++] = VTX_DWORD2(OFFSET(0),
347 shader[i++] = VTX_DWORD2(OFFSET(0),
376 shader[i++] = VTX_DWORD2(OFFSET(8),
461 * 1 VFETCH R0.xy01, R0.x, fc0 MINI(8) OFFSET(8) FORMAT(32_32_FLOAT)
610 shader[i++] = VTX_DWORD2(OFFSET(0),
639 shader[i++] = VTX_DWORD2(OFFSET(8),
2185 shader[i++] = VTX_DWORD2(OFFSET(0),
2214 shader[i++] = VTX_DWORD2(OFFSET(8),
2243 shader[i++] = VTX_DWORD2(OFFSET(16),
2273 shader[i++] = VTX_DWORD2(OFFSET(
[all...]
H A Dcayman_shader.h229 #define OFFSET(x) (x) macro
H A Devergreen_shader.h229 #define OFFSET(x) (x) macro
H A Dcayman_shader.c116 shader[i++] = VTX_DWORD2(OFFSET(0),
355 shader[i++] = VTX_DWORD2(OFFSET(0),
388 shader[i++] = VTX_DWORD2(OFFSET(8),
734 shader[i++] = VTX_DWORD2(OFFSET(0),
767 shader[i++] = VTX_DWORD2(OFFSET(8),
2345 shader[i++] = VTX_DWORD2(OFFSET(0),
2378 shader[i++] = VTX_DWORD2(OFFSET(8),
2411 shader[i++] = VTX_DWORD2(OFFSET(16),
2445 shader[i++] = VTX_DWORD2(OFFSET(0),
2478 shader[i++] = VTX_DWORD2(OFFSET(
[all...]
H A Devergreen_shader.c110 shader[i++] = VTX_DWORD2(OFFSET(0),
335 shader[i++] = VTX_DWORD2(OFFSET(0),
366 shader[i++] = VTX_DWORD2(OFFSET(8),
701 shader[i++] = VTX_DWORD2(OFFSET(0),
732 shader[i++] = VTX_DWORD2(OFFSET(8),
2334 shader[i++] = VTX_DWORD2(OFFSET(0),
2365 shader[i++] = VTX_DWORD2(OFFSET(8),
2396 shader[i++] = VTX_DWORD2(OFFSET(16),
2428 shader[i++] = VTX_DWORD2(OFFSET(0),
2459 shader[i++] = VTX_DWORD2(OFFSET(
[all...]
H A Dr600_shader.h296 #define OFFSET(x) (x) macro
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/
H A Dnv04_render.c115 BEGIN_NV04(push, NV04_MTRI(OFFSET(0)), 8);
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/
H A Dnv04_render.c115 BEGIN_NV04(push, NV04_MTRI(OFFSET(0)), 8);
/xsrc/external/mit/MesaLib/src/panfrost/lib/genxml/
H A Dcommon_pack.h128 PREFIX4(A, SECTION, S, OFFSET)
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/common/
H A Dmeta_blit.c58 #define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) macro
/xsrc/external/mit/MesaLib/dist/src/mesa/x86/
H A Dassyntax.h899 #define OFFSET macro
942 #define OFFSET offset macro
992 #define P_ADDR(a) OFFSET a
993 #define X_ADDR(a) OFFSET a
994 #define D_ADDR(a) OFFSET a
995 #define L_ADDR(a) OFFSET a
996 #define W_ADDR(a) OFFSET a
997 #define B_ADDR(a) OFFSET a

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