Searched refs:RenderDrawListsFn (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui.h212 IMGUI_API void Render(); // ends the ImGui frame, finalize the draw data. (Obsolete: optionally call io.RenderDrawListsFn if set. Nowadays, prefer calling your render function yourself.)
213 IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render. (Obsolete: this used to be passed to your io.RenderDrawListsFn() function.)
1340 void (*RenderDrawListsFn)(ImDrawData* data); member in struct:ImGuiIO
H A Dimgui.cpp405 - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display.
494 - the signature of the io.RenderDrawListsFn handler has changed!
1192 RenderDrawListsFn = NULL;
3052 // Same value as passed to the old io.RenderDrawListsFn function. Valid after Render() and until the next call to NewFrame()
3891 if (g.DrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL)
3892 g.IO.RenderDrawListsFn(&g.DrawData);
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui.h212 IMGUI_API void Render(); // ends the ImGui frame, finalize the draw data. (Obsolete: optionally call io.RenderDrawListsFn if set. Nowadays, prefer calling your render function yourself.)
213 IMGUI_API ImDrawData* GetDrawData(); // valid after Render() and until the next call to NewFrame(). this is what you have to render. (Obsolete: this used to be passed to your io.RenderDrawListsFn() function.)
1340 void (*RenderDrawListsFn)(ImDrawData* data); member in struct:ImGuiIO
H A Dimgui.cpp405 - 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display.
494 - the signature of the io.RenderDrawListsFn handler has changed!
1192 RenderDrawListsFn = NULL;
3052 // Same value as passed to the old io.RenderDrawListsFn function. Valid after Render() and until the next call to NewFrame()
3891 if (g.DrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL)
3892 g.IO.RenderDrawListsFn(&g.DrawData);

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