Searched refs:ShaderArg (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/microsoft/clc/
H A Dclc_compiler_test.cpp52 auto inout = ShaderArg<struct shift>({
73 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT);
74 auto g2 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT);
96 auto in = ShaderArg<int64_t>({ 0x100000000LL,
109 auto out = ShaderArg<int64_t>(std::vector<int64_t>(12, 0xdeadbeed), SHADER_ARG_OUTPUT);
138 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT);
139 auto c1 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT);
140 auto c2 = ShaderArg<uint32_t>(std::vector<uint32_t>(16384, 5), SHADER_ARG_INPUT);
160 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT);
161 auto c1 = ShaderArg<uint32_
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H A Dcompute_test.h235 class ShaderArg : public std::vector<T>, public RawShaderArg class in class:ComputeTest
238 ShaderArg(const T &v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) : function in class:ComputeTest::ShaderArg
240 ShaderArg(const std::vector<T> &v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) : function in class:ComputeTest::ShaderArg
242 ShaderArg(const std::initializer_list<T> v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) : function in class:ComputeTest::ShaderArg
245 ShaderArg<T>& operator =(const T &v)
255 ShaderArg<T>& operator =(const std::vector<T> &v)
261 ShaderArg<T>& operator =(std::initializer_list<T> v)

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