Searched refs:ShaderArg (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/microsoft/clc/ |
| H A D | clc_compiler_test.cpp | 52 auto inout = ShaderArg<struct shift>({ 73 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); 74 auto g2 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); 96 auto in = ShaderArg<int64_t>({ 0x100000000LL, 109 auto out = ShaderArg<int64_t>(std::vector<int64_t>(12, 0xdeadbeed), SHADER_ARG_OUTPUT); 138 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); 139 auto c1 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); 140 auto c2 = ShaderArg<uint32_t>(std::vector<uint32_t>(16384, 5), SHADER_ARG_INPUT); 160 auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); 161 auto c1 = ShaderArg<uint32_ [all...] |
| H A D | compute_test.h | 235 class ShaderArg : public std::vector<T>, public RawShaderArg class in class:ComputeTest 238 ShaderArg(const T &v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) : function in class:ComputeTest::ShaderArg 240 ShaderArg(const std::vector<T> &v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) : function in class:ComputeTest::ShaderArg 242 ShaderArg(const std::initializer_list<T> v, enum ShaderArgDirection dir = SHADER_ARG_INOUT) : function in class:ComputeTest::ShaderArg 245 ShaderArg<T>& operator =(const T &v) 255 ShaderArg<T>& operator =(const std::vector<T> &v) 261 ShaderArg<T>& operator =(std::initializer_list<T> v)
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