Searched refs:ShadowTexWidth (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dshadowtex.c59 static GLint ShadowTexWidth = 256, ShadowTexHeight = 256; variable in typeref:typename:GLint
410 ShadowTexWidth = ShadowTexHeight = 1024;
413 ShadowTexWidth = ShadowTexHeight = 512;
416 ShadowTexWidth = ShadowTexHeight = 256;
419 ShadowTexWidth = ShadowTexHeight = 128;
421 printf("Rendering %d x %d depth texture\n", ShadowTexWidth, ShadowTexHeight);
442 ShadowTexWidth, ShadowTexHeight, 0,
465 glViewport(0, 0, ShadowTexWidth, ShadowTexHeight);
481 malloc(ShadowTexWidth * ShadowTexHeight * sizeof(GLuint));
483 glReadPixels(0, 0, ShadowTexWidth, ShadowTexHeigh
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