Searched refs:SupportsSimultaneousAccess (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/microsoft/resource_state_manager/
H A DD3D12ResourceState.h60 inline bool SupportsSimultaneousAccess(const D3D12_RESOURCE_DESC &desc) function in typeref:typename:bool
122 bool SupportsSimultaneousAccess() const { return m_bSimultaneousAccess; } function in class:CCurrentResourceState
146 TransitionableResourceState(ID3D12Resource *pResource, UINT TotalSubresources, bool SupportsSimultaneousAccess) : argument
149 m_currentState(TotalSubresources, SupportsSimultaneousAccess),
H A DD3D12ResourceState.cpp334 MayDecay = CurrentState.SupportsSimultaneousAccess() && !IsD3D12WriteState(after);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_bufmgr.cpp71 SupportsSimultaneousAccess(desc));

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