Searched refs:TF_XXXY (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/svga/
H A Dsvga_format.h62 #define TF_XXXY (1 << 12) /* swizzle <X, X, X, Y> */ macro
H A Dsvga_format.c73 { PIPE_FORMAT_L8A8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_UNORM, TF_XXXY },
201 { PIPE_FORMAT_L16A16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_UNORM, TF_XXXY },
218 { PIPE_FORMAT_L16A16_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_FLOAT, TF_XXXY },
222 { PIPE_FORMAT_L32A32_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_FLOAT, TF_XXXY },
265 { PIPE_FORMAT_L8A8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_UINT, TF_XXXY },
269 { PIPE_FORMAT_L8A8_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_SINT, TF_XXXY },
273 { PIPE_FORMAT_L16A16_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_UINT, TF_XXXY },
277 { PIPE_FORMAT_L16A16_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_SINT, TF_XXXY },
281 { PIPE_FORMAT_L32A32_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_UINT, TF_XXXY },
285 { PIPE_FORMAT_L32A32_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_SINT, TF_XXXY },
[all...]
H A Dsvga_shader.c288 else if (tf_flags & TF_XXXY)
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/svga/
H A Dsvga_format.h62 #define TF_XXXY (1 << 12) /* swizzle <X, X, X, Y> */ macro
H A Dsvga_format.c68 [ PIPE_FORMAT_L8A8_UNORM ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_UNORM, TF_XXXY },
145 [ PIPE_FORMAT_L16A16_UNORM ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_UNORM, TF_XXXY },
150 [ PIPE_FORMAT_L16A16_FLOAT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_FLOAT, TF_XXXY },
154 [ PIPE_FORMAT_L32A32_FLOAT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_FLOAT, TF_XXXY },
188 [ PIPE_FORMAT_L8A8_UINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_UINT, TF_XXXY },
192 [ PIPE_FORMAT_L8A8_SINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_SINT, TF_XXXY },
196 [ PIPE_FORMAT_L16A16_UINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_UINT, TF_XXXY },
200 [ PIPE_FORMAT_L16A16_SINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_SINT, TF_XXXY },
204 [ PIPE_FORMAT_L32A32_UINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_UINT, TF_XXXY },
208 [ PIPE_FORMAT_L32A32_SINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_SINT, TF_XXXY },
[all...]
H A Dsvga_shader.c317 else if (tf_flags & TF_XXXY)

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