Searched refs:TF_XXXY (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/svga/ |
| H A D | svga_format.h | 62 #define TF_XXXY (1 << 12) /* swizzle <X, X, X, Y> */ macro
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| H A D | svga_format.c | 73 { PIPE_FORMAT_L8A8_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_UNORM, TF_XXXY }, 201 { PIPE_FORMAT_L16A16_UNORM, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_UNORM, TF_XXXY }, 218 { PIPE_FORMAT_L16A16_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_FLOAT, TF_XXXY }, 222 { PIPE_FORMAT_L32A32_FLOAT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_FLOAT, TF_XXXY }, 265 { PIPE_FORMAT_L8A8_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_UINT, TF_XXXY }, 269 { PIPE_FORMAT_L8A8_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_SINT, TF_XXXY }, 273 { PIPE_FORMAT_L16A16_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_UINT, TF_XXXY }, 277 { PIPE_FORMAT_L16A16_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_SINT, TF_XXXY }, 281 { PIPE_FORMAT_L32A32_UINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_UINT, TF_XXXY }, 285 { PIPE_FORMAT_L32A32_SINT, SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_SINT, TF_XXXY }, [all...] |
| H A D | svga_shader.c | 288 else if (tf_flags & TF_XXXY)
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/svga/ |
| H A D | svga_format.h | 62 #define TF_XXXY (1 << 12) /* swizzle <X, X, X, Y> */ macro
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| H A D | svga_format.c | 68 [ PIPE_FORMAT_L8A8_UNORM ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_UNORM, TF_XXXY }, 145 [ PIPE_FORMAT_L16A16_UNORM ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_UNORM, TF_XXXY }, 150 [ PIPE_FORMAT_L16A16_FLOAT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_FLOAT, TF_XXXY }, 154 [ PIPE_FORMAT_L32A32_FLOAT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_FLOAT, TF_XXXY }, 188 [ PIPE_FORMAT_L8A8_UINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_UINT, TF_XXXY }, 192 [ PIPE_FORMAT_L8A8_SINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R8G8_SINT, TF_XXXY }, 196 [ PIPE_FORMAT_L16A16_UINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_UINT, TF_XXXY }, 200 [ PIPE_FORMAT_L16A16_SINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R16G16_SINT, TF_XXXY }, 204 [ PIPE_FORMAT_L32A32_UINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_UINT, TF_XXXY }, 208 [ PIPE_FORMAT_L32A32_SINT ] = { SVGA3D_FORMAT_INVALID, SVGA3D_FORMAT_INVALID, SVGA3D_R32G32_SINT, TF_XXXY }, [all...] |
| H A D | svga_shader.c | 317 else if (tf_flags & TF_XXXY)
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