Searched refs:UBO (Results 1 - 25 of 44) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D10.3.1.rst40 [UBO] row_major layout ignored inside structures
42 [UBO] nested structures don't get appropriate padding
46 [UBO] row_major layout partially ignored for arrays of structures
H A D10.1.4.rst58 - i965/vs: Use samplers for UBOs in the VS like we do for non-UBO
H A D19.1.2.rst78 - freedreno: Fix UBO load range detection on booleans.
79 - freedreno: Fix up end range of unaligned UBO loads.
H A D13.0.5.rst105 - vc4: Avoid emitting small immediates for UBO indirect load address
119 - glsl: Track the linearized array index for each UBO instance array
121 - glsl: Use simpler visitor to determine which UBO and SSBO blocks are
H A D10.4.rst176 [UBO] Using bool from UBO as if-statement condition asserts
180 [UBO] row_major layout ignored inside structures
182 [UBO] nested structures don't get appropriate padding
189 [UBO] row_major layout partially ignored for arrays of structures
H A D19.0.6.rst102 - freedreno/ir3: dynamic UBO indexing vs 64b pointers
H A D21.3.3.rst44 - pan/indirect_draw: Don't upload garbage UBO
H A D11.0.8.rst77 - Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"
112 - i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge
H A D13.0.1.rst140 - glsl: fix lowering of UBO references of named blocks
H A D17.0.3.rst50 - glsl: on UBO/SSBOs link error reset the number of active blocks to 0
H A D19.0.1.rst93 - intel/nir: Lower array-deref-of-vector UBO and SSBO loads
H A D20.0.7.rst128 - radeonsi: unify and align down the max SSBO/TBO/UBO buffer binding
H A D20.2.3.rst37 - Regnum Online UBO break after game update
H A D20.3.3.rst70 - gallium/ntt: Fix emitting UBO declarations.
H A D21.3.7.rst46 - panvk: Use more reliable assert for UBO pushing
H A D10.1.1.rst135 - linker: Set binding for all elements of UBO array
H A D17.0.1.rst97 - vc4: Avoid emitting small immediates for UBO indirect load address
H A D20.0.8.rst207 - nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
H A D20.1.1.rst172 - nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
H A D9.1.1.rst205 - r600g/llvm: Add support for UBO
H A D9.1.2.rst133 - i965/fs: Fix broken rendering in large shaders with UBO loads.
H A D9.1.3.rst109 - st/mesa: fix UBO offsets.
H A D10.3.rst359 [UBO] Using bool from UBO as if-statement condition asserts
H A D12.0.4.rst193 - radeonsi: fix FP64 UBO loads with indirect uniform block indexing
/xsrc/external/mit/MesaLib/dist/src/freedreno/decode/
H A Dcffdec.c1183 UBO, enumerator in enum:state_t
1261 [0x0][2] = {MESA_SHADER_VERTEX, UBO},
1265 [0x1][2] = {MESA_SHADER_TESS_CTRL, UBO},
1269 [0x2][2] = {MESA_SHADER_TESS_EVAL, UBO},
1273 [0x3][2] = {MESA_SHADER_GEOMETRY, UBO},
1277 [0x4][2] = {MESA_SHADER_FRAGMENT, UBO},
1281 [0x5][2] = {MESA_SHADER_COMPUTE, UBO},
1285 [0x8][2] = {MESA_SHADER_VERTEX, UBO},
1289 [0x9][2] = {MESA_SHADER_TESS_CTRL, UBO},
1293 [0xa][2] = {MESA_SHADER_TESS_EVAL, UBO},
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