Searched refs:V3D_DEBUG (Results 1 - 25 of 31) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/broadcom/common/
H A Dv3d_debug.c29 * Support for the V3D_DEBUG environment variable, along with other
40 uint32_t V3D_DEBUG = 0; variable in typeref:typename:uint32_t
94 DEBUG_GET_ONCE_FLAGS_OPTION(v3d_debug, "V3D_DEBUG", debug_control, 0)
114 V3D_DEBUG = debug_get_option_v3d_debug();
116 if (V3D_DEBUG & V3D_DEBUG_SHADERDB)
117 V3D_DEBUG |= V3D_DEBUG_NORAST;
H A Dv3d_debug.h38 * Basic V3D_DEBUG environment variable handling. This file defines the
42 extern uint32_t V3D_DEBUG;
/xsrc/external/mit/MesaLib.old/dist/src/broadcom/common/
H A Dv3d_debug.c29 * Support for the V3D_DEBUG environment variable, along with other
40 uint32_t V3D_DEBUG = 0; variable in typeref:typename:uint32_t
79 V3D_DEBUG = parse_debug_string(getenv("V3D_DEBUG"), debug_control);
81 if (V3D_DEBUG & V3D_DEBUG_SHADERDB)
82 V3D_DEBUG |= V3D_DEBUG_NORAST;
H A Dv3d_debug.h38 * Basic V3D_DEBUG environment variable handling. This file defines the
42 extern uint32_t V3D_DEBUG;
76 if (unlikely(V3D_DEBUG & (flag))) \
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3d_formats.c105 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_16BIT))
108 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_32BIT))
H A Dv3d_context.c351 uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB;
352 V3D_DEBUG &= ~V3D_DEBUG_SHADERDB;
407 V3D_DEBUG |= saved_shaderdb_flag;
H A Dv3d_job.c429 if (!(unlikely(V3D_DEBUG & (V3D_DEBUG_CL |
436 V3D_DEBUG & (V3D_DEBUG_CL |
438 V3D_DEBUG & V3D_DEBUG_CL_NO_BIN);
551 if (!(unlikely(V3D_DEBUG & V3D_DEBUG_NORAST))) {
H A Dv3d_program.c201 * V3D_DEBUG=precompile is set. Used for shader-db
300 if (unlikely(V3D_DEBUG & V3D_DEBUG_TGSI)) {
331 if (unlikely(V3D_DEBUG & (V3D_DEBUG_NIR |
340 if (unlikely(V3D_DEBUG & V3D_DEBUG_PRECOMPILE))
H A Dv3d_bufmgr.c474 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) {
H A Dv3d_context.h625 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) \
H A Dv3dx_draw.c1287 if (unlikely(V3D_DEBUG & V3D_DEBUG_ALWAYS_FLUSH))
1449 if (!(unlikely(V3D_DEBUG & V3D_DEBUG_NORAST))) {
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
H A Dv3d_context.c168 uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB;
169 V3D_DEBUG &= ~V3D_DEBUG_SHADERDB;
229 V3D_DEBUG |= saved_shaderdb_flag;
H A Dv3d_job.c340 if (!(V3D_DEBUG & (V3D_DEBUG_CL | V3D_DEBUG_CLIF)))
345 V3D_DEBUG & V3D_DEBUG_CL);
412 if (!(V3D_DEBUG & V3D_DEBUG_NORAST)) {
H A Dv3d_program.c180 * V3D_DEBUG=precompile is set. Used for shader-db
262 if (V3D_DEBUG & V3D_DEBUG_TGSI) {
293 if (V3D_DEBUG & (V3D_DEBUG_NIR |
302 if (V3D_DEBUG & V3D_DEBUG_PRECOMPILE)
H A Dv3d_context.h524 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF)) \
H A Dv3d_bufmgr.c481 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) && timeout_ns && reason) {
H A Dv3d_resource.c46 if (!(V3D_DEBUG & V3D_DEBUG_SURFACE))
/xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/
H A Dv3dv_formats.c48 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_16BIT))
51 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_32BIT))
H A Dv3dv_queue.c37 if (!(unlikely(V3D_DEBUG & (V3D_DEBUG_CL |
44 V3D_DEBUG & (V3D_DEBUG_CL |
46 V3D_DEBUG & V3D_DEBUG_CL_NO_BIN);
H A Dv3dv_pipeline.c442 if (unlikely(V3D_DEBUG & V3D_DEBUG_DUMP_SPIRV))
475 if (unlikely(V3D_DEBUG & (V3D_DEBUG_NIR |
722 if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_16BIT))
724 else if (unlikely(V3D_DEBUG & V3D_DEBUG_TMU_32BIT))
1014 * V3D_DEBUG=shaderdb. Perhaps it would make sense to revisit the v3d
1631 if (unlikely(V3D_DEBUG & (V3D_DEBUG_NIR |
3085 if (unlikely(V3D_DEBUG & V3D_DEBUG_SHADERS))
3111 if (unlikely(V3D_DEBUG & V3D_DEBUG_SHADERS))
3318 if (unlikely(V3D_DEBUG & V3D_DEBUG_SHADERS))
3343 if (unlikely(V3D_DEBUG
[all...]
/xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/
H A Dvir.c566 c->disable_loop_unrolling = V3D_DEBUG & V3D_DEBUG_NO_LOOP_UNROLL
1702 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF))
1732 if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) &&
1765 if (V3D_DEBUG & V3D_DEBUG_SHADERDB)
H A Dvir_to_qpu.c433 if (V3D_DEBUG & (V3D_DEBUG_QPU |
H A Dnir_to_vir.c4021 if (V3D_DEBUG & (V3D_DEBUG_NIR |
4056 if (V3D_DEBUG & (V3D_DEBUG_VIR |
4078 if (V3D_DEBUG & (V3D_DEBUG_VIR |
4102 (V3D_DEBUG & V3D_DEBUG_RA)) {
4119 if (V3D_DEBUG & V3D_DEBUG_PERF) {
4144 (V3D_DEBUG & (V3D_DEBUG_VIR |
/xsrc/external/mit/MesaLib.old/dist/src/broadcom/compiler/
H A Dvir_to_qpu.c425 if (V3D_DEBUG & (V3D_DEBUG_QPU |
H A Dnir_to_vir.c2468 if (V3D_DEBUG & (V3D_DEBUG_NIR |
2494 if (V3D_DEBUG & (V3D_DEBUG_VIR |
2516 if (V3D_DEBUG & (V3D_DEBUG_VIR |
2554 (V3D_DEBUG & (V3D_DEBUG_VIR |

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