Searched refs:VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/vulkan/util/
H A Dvk_image.c475 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
548 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/
H A Dzink_descriptors.c542 return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
549 (res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
550 res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
552 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
H A Dzink_context.c407 (res->aspect == VK_IMAGE_ASPECT_DEPTH_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
408 res->aspect == VK_IMAGE_ASPECT_STENCIL_BIT ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL :
410 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
531 ctx->di.textures[shader][slot].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
2525 zink_resource_image_barrier(ctx, res, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
2624 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
2659 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
2696 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
/xsrc/external/mit/MesaLib.old/dist/src/intel/vulkan/
H A Danv_image.c1079 case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
1264 /* For texturing with VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL from a
1628 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
H A DgenX_cmd_buffer.c938 final_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
4437 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
4441 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
4442 src_state->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
/xsrc/external/mit/MesaLib.old/dist/src/vulkan/overlay-layer/
H A Doverlay.cpp873 use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
1389 desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
/xsrc/external/mit/MesaLib/dist/src/vulkan/overlay-layer/
H A Doverlay.cpp1112 use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
1670 desc_image[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
/xsrc/external/mit/MesaLib/dist/src/intel/vulkan/
H A Danv_image.c2358 /* For texturing with VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL from a
2622 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
H A DgenX_cmd_buffer.c1225 final_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
/xsrc/external/mit/MesaLib.old/dist/include/vulkan/
H A Dvulkan_core.h910 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, enumerator in enum:VkImageLayout
/xsrc/external/mit/MesaLib/dist/include/vulkan/
H A Dvulkan_core.h991 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, enumerator in enum:VkImageLayout
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D21.1.0.rst4240 - zink: always use VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL for sampler bindings

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