Searched refs:VL_BLOCK_HEIGHT (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/vl/
H A Dvl_defines.h36 #define VL_BLOCK_HEIGHT 8 macro
H A Dvl_zscan.c138 (float)VL_BLOCK_HEIGHT / zscan->buffer_height);
375 const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
389 VL_BLOCK_HEIGHT,
402 res_tmpl.height0 = VL_BLOCK_HEIGHT;
421 for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
424 i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
513 res_tmpl.height0 = VL_BLOCK_HEIGHT;
567 VL_BLOCK_HEIGHT,
588 for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
H A Dvl_idct.c165 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
176 (float)VL_BLOCK_HEIGHT / idct->buffer_height);
286 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
299 (float)VL_BLOCK_HEIGHT / idct->buffer_height);
367 increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, VL_BLOCK_HEIGHT);
416 (float)VL_BLOCK_HEIGHT / idct->buffer_height);
691 VL_BLOCK_HEIGHT,
722 for(i = 0; i < VL_BLOCK_HEIGHT; ++i)
H A Dvl_mpeg12_decoder.c178 res_tmpl.width0 = dec->blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
1110 const unsigned block_size_pixels = VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
1205 VL_BLOCK_HEIGHT, format_config->mc_scale,
H A Dvl_mc.c239 (float)VL_BLOCK_HEIGHT / r->buffer_height * VL_MACROBLOCK_HEIGHT / r->macroblock_size
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/vl/
H A Dvl_defines.h36 #define VL_BLOCK_HEIGHT 8 macro
H A Dvl_zscan.c138 (float)VL_BLOCK_HEIGHT / zscan->buffer_height);
375 const unsigned total_size = blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
389 VL_BLOCK_HEIGHT,
402 res_tmpl.height0 = VL_BLOCK_HEIGHT;
421 for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
424 i * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
517 res_tmpl.height0 = VL_BLOCK_HEIGHT;
571 VL_BLOCK_HEIGHT,
592 for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
H A Dvl_idct.c165 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
176 (float)VL_BLOCK_HEIGHT / idct->buffer_height);
286 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
299 (float)VL_BLOCK_HEIGHT / idct->buffer_height);
367 increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, VL_BLOCK_HEIGHT);
416 (float)VL_BLOCK_HEIGHT / idct->buffer_height);
699 VL_BLOCK_HEIGHT,
730 for(i = 0; i < VL_BLOCK_HEIGHT; ++i)
H A Dvl_mpeg12_decoder.c178 res_tmpl.width0 = dec->blocks_per_line * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
1112 const unsigned block_size_pixels = VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
1207 VL_BLOCK_HEIGHT, format_config->mc_scale,
H A Dvl_mc.c239 (float)VL_BLOCK_HEIGHT / r->buffer_height * VL_MACROBLOCK_HEIGHT / r->macroblock_size

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