Searched refs:__glXFlushRenderBuffer (Results 1 - 17 of 17) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/glx/
H A Dpackrender.h78 pc = __glXFlushRenderBuffer(gc, pc); \
84 pc = __glXFlushRenderBuffer(gc, pc); \
90 pc = __glXFlushRenderBuffer(gc, pc); \
99 pc = __glXFlushRenderBuffer(gc, pc); \
108 pc = __glXFlushRenderBuffer(gc, pc); \
117 pc = __glXFlushRenderBuffer(gc, pc); \
146 (void) __glXFlushRenderBuffer(gc, pc); \
H A Dpacksingle.h68 (void) __glXFlushRenderBuffer(gc, pc); \
H A Dindirect_vertex_array.c550 pc = __glXFlushRenderBuffer(gc, pc);
557 pc = __glXFlushRenderBuffer(gc, pc);
565 (void) __glXFlushRenderBuffer(gc, gc->pc);
650 __glXFlushRenderBuffer(gc, gc->pc);
668 (void) __glXFlushRenderBuffer(gc, gc->pc);
728 (void) __glXFlushRenderBuffer(gc, gc->pc);
776 gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
790 pc = __glXFlushRenderBuffer(gc, pc);
808 pc = __glXFlushRenderBuffer(gc, pc);
816 (void) __glXFlushRenderBuffer(g
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H A Dindirect_glx.c184 __glXFlushRenderBuffer(gc, gc->pc);
203 __glXFlushRenderBuffer(gc, gc->pc);
222 __glXFlushRenderBuffer(gc, gc->pc);
H A Dsingle2.c681 (void) __glXFlushRenderBuffer(gc, gc->pc);
890 (void) __glXFlushRenderBuffer(gc, gc->pc);
H A Dglxclient.h261 * is flushed by \c __glXFlushRenderBuffer. \c pc is the next location
643 extern GLubyte *__glXFlushRenderBuffer(struct glx_context *, GLubyte *);
H A Dglxext.c992 (void) __glXFlushRenderBuffer(gc, gc->pc);
1025 __glXFlushRenderBuffer(struct glx_context * ctx, GLubyte * pc) function in typeref:typename:_X_HIDDEN GLubyte *
/xsrc/external/mit/MesaLib/dist/src/glx/
H A Dpackrender.h78 pc = __glXFlushRenderBuffer(gc, pc); \
84 pc = __glXFlushRenderBuffer(gc, pc); \
90 pc = __glXFlushRenderBuffer(gc, pc); \
99 pc = __glXFlushRenderBuffer(gc, pc); \
108 pc = __glXFlushRenderBuffer(gc, pc); \
117 pc = __glXFlushRenderBuffer(gc, pc); \
146 (void) __glXFlushRenderBuffer(gc, pc); \
H A Dpacksingle.h68 (void) __glXFlushRenderBuffer(gc, pc); \
H A Dindirect_vertex_array.c552 pc = __glXFlushRenderBuffer(gc, pc);
559 pc = __glXFlushRenderBuffer(gc, pc);
567 (void) __glXFlushRenderBuffer(gc, gc->pc);
652 __glXFlushRenderBuffer(gc, gc->pc);
670 (void) __glXFlushRenderBuffer(gc, gc->pc);
730 (void) __glXFlushRenderBuffer(gc, gc->pc);
778 gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
792 pc = __glXFlushRenderBuffer(gc, pc);
810 pc = __glXFlushRenderBuffer(gc, pc);
818 (void) __glXFlushRenderBuffer(g
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H A Dindirect_glx.c219 __glXFlushRenderBuffer(gc, gc->pc);
238 __glXFlushRenderBuffer(gc, gc->pc);
H A Dsingle2.c681 (void) __glXFlushRenderBuffer(gc, gc->pc);
852 (void) __glXFlushRenderBuffer(gc, gc->pc);
H A Dglxclient.h256 * is flushed by \c __glXFlushRenderBuffer. \c pc is the next location
626 extern GLubyte *__glXFlushRenderBuffer(struct glx_context *, GLubyte *);
H A Dglxext.c991 (void) __glXFlushRenderBuffer(gc, gc->pc);
1024 __glXFlushRenderBuffer(struct glx_context * ctx, GLubyte * pc) function in typeref:typename:_X_HIDDEN GLubyte *
H A Dglxcmds.c600 __glXFlushRenderBuffer(gc, gc->pc);
/xsrc/external/mit/MesaLib.old/src/mapi/glapi/
H A Dindirect.c159 (void) __glXFlushRenderBuffer(gc, gc->pc);
174 (void) __glXFlushRenderBuffer(gc, gc->pc);
206 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
218 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
230 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
242 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
254 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
266 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
278 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
290 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(g
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/xsrc/external/mit/MesaLib/src/mapi/glapi/gen/
H A Dindirect.c159 (void) __glXFlushRenderBuffer(gc, gc->pc);
174 (void) __glXFlushRenderBuffer(gc, gc->pc);
206 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
218 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
230 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
242 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
254 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
266 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
278 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
290 if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(g
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