Searched refs:add_input (Results 1 - 11 of 11) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dbuiltin_variables.cpp445 ir_variable *add_input(int slot, const glsl_type *type, int precision, function in class:__anon505b80a70110::builtin_variable_generator
452 ir_variable *add_input(int slot, const glsl_type *type, const char *name, function in class:__anon505b80a70110::builtin_variable_generator
455 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp);
1156 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex");
1157 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal");
1158 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color");
1159 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor");
1160 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0");
1161 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1");
1162 add_input(VERT_ATTRIB_TEX
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/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dbuiltin_variables.cpp398 ir_variable *add_input(int slot, const glsl_type *type, const char *name) function in class:__anonc328bf340110::builtin_variable_generator
1055 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex");
1056 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal");
1057 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color");
1058 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor");
1059 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0");
1060 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1");
1061 add_input(VERT_ATTRIB_TEX2, vec4_t, "gl_MultiTexCoord2");
1062 add_input(VERT_ATTRIB_TEX3, vec4_t, "gl_MultiTexCoord3");
1063 add_input(VERT_ATTRIB_TEX
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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sfn/
H A Dsfn_shaderio.h140 size_t add_input(ShaderInput *input);
H A Dsfn_shader_fragment.cpp118 m_shaderio.add_input(m_pos_input);
189 m_shaderio.add_input(new ShaderInputColor(name, sid,
219 m_shaderio.add_input(new ShaderInputVarying(name, sid, nir_intrinsic_base(instr) + index->u32,
338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index));
350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index));
362 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEID, sample_id_index));
380 m_shaderio.add_input(bcol);
H A Dsfn_shaderio.cpp320 size_t ShaderIO::add_input(ShaderInput *input) function in class:r600::ShaderIO
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp123 sh->add_input(0 /* GPR */, true /* preloaded */, 0x0F /* mask */);
124 sh->add_input(1 /* GPR */, true /* preloaded */, 0x0F /* mask */);
153 sh->add_input(0, 1, 0x0F);
155 sh->add_input(0, 1, 0x0F);
156 sh->add_input(1, 1, 0x0F);
158 sh->add_input(0, 1, 0x0F);
159 sh->add_input(1, 1, 0x0F);
171 sh->add_input(in.gpr, preloaded, /*in.write_mask*/ 0x0F);
190 sh->add_input(gpr, true, mask & 0x0F);
H A Dsb_shader.h343 void add_input(unsigned gpr, bool preloaded = false,
H A Dsb_shader.cpp197 void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) { function in class:r600_sb::shader
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sb/
H A Dsb_bc_parser.cpp123 sh->add_input(0 /* GPR */, true /* preloaded */, 0x0F /* mask */);
124 sh->add_input(1 /* GPR */, true /* preloaded */, 0x0F /* mask */);
153 sh->add_input(0, 1, 0x0F);
155 sh->add_input(0, 1, 0x0F);
156 sh->add_input(1, 1, 0x0F);
158 sh->add_input(0, 1, 0x0F);
159 sh->add_input(1, 1, 0x0F);
171 sh->add_input(in.gpr, preloaded, /*in.write_mask*/ 0x0F);
195 sh->add_input(gpr, true, mask & 0x0F);
H A Dsb_shader.h343 void add_input(unsigned gpr, bool preloaded = false,
H A Dsb_shader.cpp197 void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) { function in class:r600_sb::shader

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