| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | builtin_variables.cpp | 445 ir_variable *add_input(int slot, const glsl_type *type, int precision, function in class:__anon505b80a70110::builtin_variable_generator 452 ir_variable *add_input(int slot, const glsl_type *type, const char *name, function in class:__anon505b80a70110::builtin_variable_generator 455 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp); 1156 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); 1157 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); 1158 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color"); 1159 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); 1160 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); 1161 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1"); 1162 add_input(VERT_ATTRIB_TEX [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | builtin_variables.cpp | 398 ir_variable *add_input(int slot, const glsl_type *type, const char *name) function in class:__anonc328bf340110::builtin_variable_generator 1055 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); 1056 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); 1057 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color"); 1058 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); 1059 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); 1060 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1"); 1061 add_input(VERT_ATTRIB_TEX2, vec4_t, "gl_MultiTexCoord2"); 1062 add_input(VERT_ATTRIB_TEX3, vec4_t, "gl_MultiTexCoord3"); 1063 add_input(VERT_ATTRIB_TEX [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sfn/ |
| H A D | sfn_shaderio.h | 140 size_t add_input(ShaderInput *input);
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| H A D | sfn_shader_fragment.cpp | 118 m_shaderio.add_input(m_pos_input); 189 m_shaderio.add_input(new ShaderInputColor(name, sid, 219 m_shaderio.add_input(new ShaderInputVarying(name, sid, nir_intrinsic_base(instr) + index->u32, 338 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_FACE, face_reg_index)); 350 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEMASK, face_reg_index)); 362 m_shaderio.add_input(new ShaderInputSystemValue(TGSI_SEMANTIC_SAMPLEID, sample_id_index)); 380 m_shaderio.add_input(bcol);
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| H A D | sfn_shaderio.cpp | 320 size_t ShaderIO::add_input(ShaderInput *input) function in class:r600::ShaderIO
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/sb/ |
| H A D | sb_bc_parser.cpp | 123 sh->add_input(0 /* GPR */, true /* preloaded */, 0x0F /* mask */); 124 sh->add_input(1 /* GPR */, true /* preloaded */, 0x0F /* mask */); 153 sh->add_input(0, 1, 0x0F); 155 sh->add_input(0, 1, 0x0F); 156 sh->add_input(1, 1, 0x0F); 158 sh->add_input(0, 1, 0x0F); 159 sh->add_input(1, 1, 0x0F); 171 sh->add_input(in.gpr, preloaded, /*in.write_mask*/ 0x0F); 190 sh->add_input(gpr, true, mask & 0x0F);
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| H A D | sb_shader.h | 343 void add_input(unsigned gpr, bool preloaded = false,
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| H A D | sb_shader.cpp | 197 void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) { function in class:r600_sb::shader
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sb/ |
| H A D | sb_bc_parser.cpp | 123 sh->add_input(0 /* GPR */, true /* preloaded */, 0x0F /* mask */); 124 sh->add_input(1 /* GPR */, true /* preloaded */, 0x0F /* mask */); 153 sh->add_input(0, 1, 0x0F); 155 sh->add_input(0, 1, 0x0F); 156 sh->add_input(1, 1, 0x0F); 158 sh->add_input(0, 1, 0x0F); 159 sh->add_input(1, 1, 0x0F); 171 sh->add_input(in.gpr, preloaded, /*in.write_mask*/ 0x0F); 195 sh->add_input(gpr, true, mask & 0x0F);
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| H A D | sb_shader.h | 343 void add_input(unsigned gpr, bool preloaded = false,
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| H A D | sb_shader.cpp | 197 void shader::add_input(unsigned gpr, bool preloaded, unsigned comp_mask) { function in class:r600_sb::shader
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