Searched refs:alive (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/sb/
H A Dsb_dce_cleanup.cpp146 bool alive = false; local in function:r600_sb::dce_cleanup::cleanup_dst_vec
159 alive = true;
162 return alive;
H A Dsb_liveness.cpp240 bool alive = remove_val(d); local in function:r600_sb::liveness::process_maydef
241 if (alive) {
275 bool alive = remove_vec(n.dst); local in function:r600_sb::liveness::process_outs
276 if (alive)
278 return alive;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sb/
H A Dsb_dce_cleanup.cpp146 bool alive = false; local in function:r600_sb::dce_cleanup::cleanup_dst_vec
159 alive = true;
162 return alive;
H A Dsb_liveness.cpp240 bool alive = remove_val(d); local in function:r600_sb::liveness::process_maydef
241 if (alive) {
275 bool alive = remove_vec(n.dst); local in function:r600_sb::liveness::process_outs
276 if (alive)
278 return alive;
/xsrc/external/mit/MesaLib/dist/src/util/
H A Dfossilize_db.h82 bool alive; member in struct:foz_db
H A Dfossilize_db.c255 foz_db->alive = true;
372 if (!foz_db->alive)
440 if (!foz_db->alive)
/xsrc/external/mit/MesaLib/dist/docs/
H A Dsubmittingpatches.rst203 It is your responsibility to keep the MR alive and making progress, as
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D21.3.0.rst817 - venus: keep layouts of descriptor sets alive
H A D20.3.0.rst1977 - r600/sfn: Use register keep-alive also when scanning the shader
H A D21.1.0.rst2139 - r600/sfn: Keep array registers alive for the whole shader

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