| H A D | varray.c | 158 * attribIndex. 163 gl_vert_attrib attribIndex, 166 struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex]; 170 const GLbitfield array_bit = VERT_BIT(attribIndex); 3347 vertex_attrib_format(GLuint attribIndex, GLint size, GLenum type, argument 3384 if (attribIndex >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { 3388 func, attribIndex); 3393 VERT_ATTRIB_GENERIC(attribIndex), 3402 VERT_ATTRIB_GENERIC(attribIndex), size, type, 3409 _mesa_VertexAttribFormat(GLuint attribIndex, GLin argument 161 _mesa_vertex_attrib_binding(struct gl_context * ctx,struct gl_vertex_array_object * vao,gl_vert_attrib attribIndex,GLuint bindingIndex) argument 3420 _mesa_VertexAttribIFormat(GLuint attribIndex,GLint size,GLenum type,GLuint relativeOffset) argument 3430 _mesa_VertexAttribLFormat(GLuint attribIndex,GLint size,GLenum type,GLuint relativeOffset) argument 3440 vertex_array_attrib_format(GLuint vaobj,bool isExtDsa,GLuint attribIndex,GLint size,GLenum type,GLboolean normalized,GLboolean integer,GLboolean doubles,GLbitfield legalTypes,GLsizei sizeMax,GLuint relativeOffset,const char * func) argument 3490 _mesa_VertexArrayAttribFormat(GLuint vaobj,GLuint attribIndex,GLint size,GLenum type,GLboolean normalized,GLuint relativeOffset) argument 3502 _mesa_VertexArrayVertexAttribFormatEXT(GLuint vaobj,GLuint attribIndex,GLint size,GLenum type,GLboolean normalized,GLuint relativeOffset) argument 3514 _mesa_VertexArrayAttribIFormat(GLuint vaobj,GLuint attribIndex,GLint size,GLenum type,GLuint relativeOffset) argument 3526 _mesa_VertexArrayVertexAttribIFormatEXT(GLuint vaobj,GLuint attribIndex,GLint size,GLenum type,GLuint relativeOffset) argument 3538 _mesa_VertexArrayAttribLFormat(GLuint vaobj,GLuint attribIndex,GLint size,GLenum type,GLuint relativeOffset) argument 3550 _mesa_VertexArrayVertexAttribLFormatEXT(GLuint vaobj,GLuint attribIndex,GLint size,GLenum type,GLuint relativeOffset) argument 3562 vertex_array_attrib_binding(struct gl_context * ctx,struct gl_vertex_array_object * vao,GLuint attribIndex,GLuint bindingIndex,const char * func) argument 3601 _mesa_VertexAttribBinding_no_error(GLuint attribIndex,GLuint bindingIndex) argument 3611 _mesa_VertexAttribBinding(GLuint attribIndex,GLuint bindingIndex) argument 3634 _mesa_VertexArrayAttribBinding_no_error(GLuint vaobj,GLuint attribIndex,GLuint bindingIndex) argument 3647 _mesa_VertexArrayAttribBinding(GLuint vaobj,GLuint attribIndex,GLuint bindingIndex) argument 3668 _mesa_VertexArrayVertexAttribBindingEXT(GLuint vaobj,GLuint attribIndex,GLuint bindingIndex) argument [all...] |