Searched refs:base_binding_table_index (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/
H A Dbrw_fs_generator.cpp1147 uint32_t base_binding_table_index; local in function:fs_generator::generate_tex
1150 base_binding_table_index = prog_data->binding_table.gather_texture_start;
1153 base_binding_table_index = prog_data->binding_table.texture_start;
1164 surface_index.ud + base_binding_table_index,
H A Dbrw_vec4_generator.cpp272 uint32_t base_binding_table_index = (inst->opcode == SHADER_OPCODE_TG4 || local in function:generate_tex
286 surface + base_binding_table_index,
315 if (base_binding_table_index)
316 brw_ADD(p, addr, addr, brw_imm_ud(base_binding_table_index));
H A Dbrw_fs.cpp4979 uint32_t base_binding_table_index; local in function:lower_sampler_logical_send_gen7
4983 base_binding_table_index = prog_data->binding_table.gather_texture_start;
4986 base_binding_table_index = prog_data->binding_table.image_start;
4989 base_binding_table_index = prog_data->binding_table.texture_start;
4997 surface.ud + base_binding_table_index,
5053 if (base_binding_table_index)
5054 ubld.ADD(desc, desc, brw_imm_ud(base_binding_table_index));
/xsrc/external/mit/MesaLib/dist/src/intel/compiler/
H A Dbrw_fs_generator.cpp1288 uint32_t base_binding_table_index; local in function:fs_generator::generate_tex
1291 base_binding_table_index = prog_data->binding_table.gather_texture_start;
1294 base_binding_table_index = prog_data->binding_table.texture_start;
1305 surface_index.ud + base_binding_table_index,
H A Dbrw_vec4_generator.cpp274 uint32_t base_binding_table_index = (inst->opcode == SHADER_OPCODE_TG4 || local in function:generate_tex
288 surface + base_binding_table_index,
317 if (base_binding_table_index)
318 brw_ADD(p, addr, addr, brw_imm_ud(base_binding_table_index));
H A Dbrw_fs.cpp5462 uint32_t base_binding_table_index; local in function:lower_sampler_logical_send_gfx7
5466 base_binding_table_index = prog_data->binding_table.gather_texture_start;
5469 base_binding_table_index = prog_data->binding_table.image_start;
5472 base_binding_table_index = prog_data->binding_table.texture_start;
5480 surface.ud + base_binding_table_index,
5536 if (base_binding_table_index)
5537 ubld.ADD(desc, desc, brw_imm_ud(base_binding_table_index));

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