Searched refs:base_binding_table_index (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/ |
| H A D | brw_fs_generator.cpp | 1147 uint32_t base_binding_table_index; local in function:fs_generator::generate_tex 1150 base_binding_table_index = prog_data->binding_table.gather_texture_start; 1153 base_binding_table_index = prog_data->binding_table.texture_start; 1164 surface_index.ud + base_binding_table_index,
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| H A D | brw_vec4_generator.cpp | 272 uint32_t base_binding_table_index = (inst->opcode == SHADER_OPCODE_TG4 || local in function:generate_tex 286 surface + base_binding_table_index, 315 if (base_binding_table_index) 316 brw_ADD(p, addr, addr, brw_imm_ud(base_binding_table_index));
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| H A D | brw_fs.cpp | 4979 uint32_t base_binding_table_index; local in function:lower_sampler_logical_send_gen7 4983 base_binding_table_index = prog_data->binding_table.gather_texture_start; 4986 base_binding_table_index = prog_data->binding_table.image_start; 4989 base_binding_table_index = prog_data->binding_table.texture_start; 4997 surface.ud + base_binding_table_index, 5053 if (base_binding_table_index) 5054 ubld.ADD(desc, desc, brw_imm_ud(base_binding_table_index));
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| /xsrc/external/mit/MesaLib/dist/src/intel/compiler/ |
| H A D | brw_fs_generator.cpp | 1288 uint32_t base_binding_table_index; local in function:fs_generator::generate_tex 1291 base_binding_table_index = prog_data->binding_table.gather_texture_start; 1294 base_binding_table_index = prog_data->binding_table.texture_start; 1305 surface_index.ud + base_binding_table_index,
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| H A D | brw_vec4_generator.cpp | 274 uint32_t base_binding_table_index = (inst->opcode == SHADER_OPCODE_TG4 || local in function:generate_tex 288 surface + base_binding_table_index, 317 if (base_binding_table_index) 318 brw_ADD(p, addr, addr, brw_imm_ud(base_binding_table_index));
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| H A D | brw_fs.cpp | 5462 uint32_t base_binding_table_index; local in function:lower_sampler_logical_send_gfx7 5466 base_binding_table_index = prog_data->binding_table.gather_texture_start; 5469 base_binding_table_index = prog_data->binding_table.image_start; 5472 base_binding_table_index = prog_data->binding_table.texture_start; 5480 surface.ud + base_binding_table_index, 5536 if (base_binding_table_index) 5537 ubld.ADD(desc, desc, brw_imm_ud(base_binding_table_index));
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