| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_uniforms.c | 55 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); 68 cl_aligned_u32(uniforms, 171 cl_aligned_u32(uniforms, uc.ui[0]); 212 cl_aligned_u32(&uniforms, data); 215 cl_aligned_u32(&uniforms, 295 cl_aligned_u32(&uniforms, 322 cl_aligned_u32(&uniforms, color); 328 cl_aligned_u32(&uniforms, ((a) | 336 cl_aligned_u32(&uniforms, 349 cl_aligned_u32( [all...] |
| H A D | vc4_cl.h | 137 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n) function in typeref:typename:void 159 cl_aligned_u32(cl, fui(f)); 203 cl_aligned_u32(cl_out, offset);
|
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_uniforms.c | 55 cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1); 68 cl_aligned_u32(uniforms, 171 cl_aligned_u32(uniforms, uc.ui[0]); 212 cl_aligned_u32(&uniforms, data); 215 cl_aligned_u32(&uniforms, 295 cl_aligned_u32(&uniforms, 322 cl_aligned_u32(&uniforms, color); 328 cl_aligned_u32(&uniforms, ((a) | 336 cl_aligned_u32(&uniforms, 344 cl_aligned_u32( [all...] |
| H A D | vc4_cl.h | 137 cl_aligned_u32(struct vc4_cl_out **cl, uint32_t n) function in typeref:typename:void 159 cl_aligned_u32(cl, fui(f)); 203 cl_aligned_u32(cl_out, offset);
|
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_uniforms.c | 120 cl_aligned_u32(uniforms, shader_data | sampler->p0); 148 cl_aligned_u32(uniforms, p1 | packed | sview->p1); 243 cl_aligned_u32(&uniforms, data); 246 cl_aligned_u32(&uniforms, gallium_uniforms[data]); 287 cl_aligned_u32(&uniforms, 298 cl_aligned_u32(&uniforms, 308 cl_aligned_u32(&uniforms, 355 cl_aligned_u32(&uniforms, 370 cl_aligned_u32(&uniforms, 375 cl_aligned_u32( [all...] |
| H A D | v3d_cl.h | 148 cl_aligned_u32(struct v3d_cl_out **cl, uint32_t n) function in typeref:typename:void 159 cl_aligned_u32(cl_out, bo->offset + offset); 179 cl_aligned_u32(cl, fui(f));
|
| /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/ |
| H A D | v3dv_uniforms.c | 162 cl_aligned_u32(uniforms, state_reloc.bo->offset + 213 cl_aligned_u32(uniforms, sampler_state_reloc.bo->offset + 265 cl_aligned_u32(uniforms, resource->bo->offset + 286 cl_aligned_u32(uniforms, descriptor->range); 288 cl_aligned_u32(uniforms, descriptor->buffer->mem->bo->offset + 429 cl_aligned_u32(&uniforms, data); 433 cl_aligned_u32(&uniforms, cmd_buffer->push_constants_data[data]); 482 cl_aligned_u32(&uniforms, 537 cl_aligned_u32(&uniforms, num_layers); 542 cl_aligned_u32( [all...] |
| H A D | v3dv_cl.h | 121 cl_aligned_u32(struct v3dv_cl_out **cl, uint32_t n) function in typeref:typename:void 130 cl_aligned_u32(cl, fui(f)); 139 cl_aligned_u32(cl_out, bo->offset + offset);
|
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_uniforms.c | 116 cl_aligned_u32(uniforms, shader_data | sampler->p0); 144 cl_aligned_u32(uniforms, p1 | packed | sview->p1); 234 cl_aligned_u32(&uniforms, data); 237 cl_aligned_u32(&uniforms, gallium_uniforms[data]); 278 cl_aligned_u32(&uniforms, 289 cl_aligned_u32(&uniforms, 299 cl_aligned_u32(&uniforms, 342 cl_aligned_u32(&uniforms, 357 cl_aligned_u32(&uniforms, 362 cl_aligned_u32( [all...] |
| H A D | v3d_cl.h | 138 cl_aligned_u32(struct v3d_cl_out **cl, uint32_t n) function in typeref:typename:void 149 cl_aligned_u32(cl_out, bo->offset + offset); 169 cl_aligned_u32(cl, fui(f));
|