| /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/ |
| H A D | nouveau_state.c | 40 context_dirty(ctx, ALPHA_FUNC); 46 context_dirty(ctx, BLEND_COLOR); 52 context_dirty(ctx, BLEND_EQUATION); 59 context_dirty(ctx, BLEND_FUNC); 72 context_dirty(ctx, COLOR_MASK); 78 context_dirty(ctx, COLOR_MATERIAL); 79 context_dirty(ctx, MATERIAL_FRONT_AMBIENT); 80 context_dirty(ctx, MATERIAL_BACK_AMBIENT); 81 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE); 82 context_dirty(ct [all...] |
| H A D | nv20_state_fb.c | 129 context_dirty(ctx, VIEWPORT); 130 context_dirty(ctx, SCISSOR); 131 context_dirty(ctx, DEPTH); 151 context_dirty(ctx, PROJECTION);
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| H A D | nv04_state_fb.c | 95 context_dirty(ctx, SCISSOR); 96 context_dirty(ctx, CONTROL);
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| H A D | nv10_state_fb.c | 145 context_dirty(ctx, ZCLEAR); 153 context_dirty(ctx, VIEWPORT); 154 context_dirty(ctx, SCISSOR); 155 context_dirty(ctx, DEPTH); 198 context_dirty(ctx, PROJECTION); 218 context_dirty(ctx, VIEWPORT);
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| H A D | nv20_state_frag.c | 53 context_dirty(ctx, FRAG);
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| H A D | nouveau_fbo.c | 99 context_dirty(ctx, FRAMEBUFFER); 242 context_dirty(ctx, FRAMEBUFFER); 251 context_dirty(ctx, FRAMEBUFFER); 265 context_dirty(ctx, FRAMEBUFFER);
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| H A D | nv04_state_raster.c | 119 context_dirty(ctx, CONTROL); 194 context_dirty(ctx, BLEND);
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| H A D | nouveau_context.h | 103 #define context_dirty(ctx, s) \ macro
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| H A D | nv20_state_tex.c | 178 context_dirty(ctx, TEX_SHADER); 293 context_dirty(ctx, TEX_SHADER);
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| H A D | nv10_context.c | 50 context_dirty(ctx, ZCLEAR); 119 context_dirty(ctx, ZCLEAR); 129 context_dirty(ctx, ZCLEAR); 168 context_dirty(ctx, ZCLEAR);
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| H A D | nouveau_context.c | 331 context_dirty(ctx, FRAMEBUFFER);
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| H A D | nv10_state_frag.c | 408 context_dirty(ctx, FRAG);
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| H A D | nv10_state_tnl.c | 153 context_dirty(ctx, FRAG);
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| /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/ |
| H A D | nouveau_state.c | 40 context_dirty(ctx, ALPHA_FUNC); 46 context_dirty(ctx, BLEND_COLOR); 52 context_dirty(ctx, BLEND_EQUATION); 59 context_dirty(ctx, BLEND_FUNC); 72 context_dirty(ctx, COLOR_MASK); 78 context_dirty(ctx, COLOR_MATERIAL); 79 context_dirty(ctx, MATERIAL_FRONT_AMBIENT); 80 context_dirty(ctx, MATERIAL_BACK_AMBIENT); 81 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE); 82 context_dirty(ct [all...] |
| H A D | nv20_state_fb.c | 129 context_dirty(ctx, VIEWPORT); 130 context_dirty(ctx, SCISSOR); 131 context_dirty(ctx, DEPTH); 151 context_dirty(ctx, PROJECTION);
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| H A D | nv04_state_fb.c | 95 context_dirty(ctx, SCISSOR); 96 context_dirty(ctx, CONTROL);
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| H A D | nv10_state_fb.c | 145 context_dirty(ctx, ZCLEAR); 153 context_dirty(ctx, VIEWPORT); 154 context_dirty(ctx, SCISSOR); 155 context_dirty(ctx, DEPTH); 198 context_dirty(ctx, PROJECTION); 218 context_dirty(ctx, VIEWPORT);
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| H A D | nouveau_fbo.c | 100 context_dirty(ctx, FRAMEBUFFER); 243 context_dirty(ctx, FRAMEBUFFER); 252 context_dirty(ctx, FRAMEBUFFER); 266 context_dirty(ctx, FRAMEBUFFER);
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| H A D | nv20_state_frag.c | 53 context_dirty(ctx, FRAG);
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| H A D | nv04_state_raster.c | 119 context_dirty(ctx, CONTROL); 194 context_dirty(ctx, BLEND);
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| H A D | nouveau_context.h | 103 #define context_dirty(ctx, s) \ macro
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| H A D | nv10_context.c | 51 context_dirty(ctx, ZCLEAR); 120 context_dirty(ctx, ZCLEAR); 130 context_dirty(ctx, ZCLEAR); 169 context_dirty(ctx, ZCLEAR);
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| H A D | nv20_state_tex.c | 178 context_dirty(ctx, TEX_SHADER); 293 context_dirty(ctx, TEX_SHADER);
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| H A D | nouveau_context.c | 331 context_dirty(ctx, FRAMEBUFFER);
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| H A D | nv10_state_frag.c | 408 context_dirty(ctx, FRAG);
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