Searched refs:context_dirty (Results 1 - 25 of 26) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/
H A Dnouveau_state.c40 context_dirty(ctx, ALPHA_FUNC);
46 context_dirty(ctx, BLEND_COLOR);
52 context_dirty(ctx, BLEND_EQUATION);
59 context_dirty(ctx, BLEND_FUNC);
72 context_dirty(ctx, COLOR_MASK);
78 context_dirty(ctx, COLOR_MATERIAL);
79 context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
80 context_dirty(ctx, MATERIAL_BACK_AMBIENT);
81 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
82 context_dirty(ct
[all...]
H A Dnv20_state_fb.c129 context_dirty(ctx, VIEWPORT);
130 context_dirty(ctx, SCISSOR);
131 context_dirty(ctx, DEPTH);
151 context_dirty(ctx, PROJECTION);
H A Dnv04_state_fb.c95 context_dirty(ctx, SCISSOR);
96 context_dirty(ctx, CONTROL);
H A Dnv10_state_fb.c145 context_dirty(ctx, ZCLEAR);
153 context_dirty(ctx, VIEWPORT);
154 context_dirty(ctx, SCISSOR);
155 context_dirty(ctx, DEPTH);
198 context_dirty(ctx, PROJECTION);
218 context_dirty(ctx, VIEWPORT);
H A Dnv20_state_frag.c53 context_dirty(ctx, FRAG);
H A Dnouveau_fbo.c99 context_dirty(ctx, FRAMEBUFFER);
242 context_dirty(ctx, FRAMEBUFFER);
251 context_dirty(ctx, FRAMEBUFFER);
265 context_dirty(ctx, FRAMEBUFFER);
H A Dnv04_state_raster.c119 context_dirty(ctx, CONTROL);
194 context_dirty(ctx, BLEND);
H A Dnouveau_context.h103 #define context_dirty(ctx, s) \ macro
H A Dnv20_state_tex.c178 context_dirty(ctx, TEX_SHADER);
293 context_dirty(ctx, TEX_SHADER);
H A Dnv10_context.c50 context_dirty(ctx, ZCLEAR);
119 context_dirty(ctx, ZCLEAR);
129 context_dirty(ctx, ZCLEAR);
168 context_dirty(ctx, ZCLEAR);
H A Dnouveau_context.c331 context_dirty(ctx, FRAMEBUFFER);
H A Dnv10_state_frag.c408 context_dirty(ctx, FRAG);
H A Dnv10_state_tnl.c153 context_dirty(ctx, FRAG);
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/
H A Dnouveau_state.c40 context_dirty(ctx, ALPHA_FUNC);
46 context_dirty(ctx, BLEND_COLOR);
52 context_dirty(ctx, BLEND_EQUATION);
59 context_dirty(ctx, BLEND_FUNC);
72 context_dirty(ctx, COLOR_MASK);
78 context_dirty(ctx, COLOR_MATERIAL);
79 context_dirty(ctx, MATERIAL_FRONT_AMBIENT);
80 context_dirty(ctx, MATERIAL_BACK_AMBIENT);
81 context_dirty(ctx, MATERIAL_FRONT_DIFFUSE);
82 context_dirty(ct
[all...]
H A Dnv20_state_fb.c129 context_dirty(ctx, VIEWPORT);
130 context_dirty(ctx, SCISSOR);
131 context_dirty(ctx, DEPTH);
151 context_dirty(ctx, PROJECTION);
H A Dnv04_state_fb.c95 context_dirty(ctx, SCISSOR);
96 context_dirty(ctx, CONTROL);
H A Dnv10_state_fb.c145 context_dirty(ctx, ZCLEAR);
153 context_dirty(ctx, VIEWPORT);
154 context_dirty(ctx, SCISSOR);
155 context_dirty(ctx, DEPTH);
198 context_dirty(ctx, PROJECTION);
218 context_dirty(ctx, VIEWPORT);
H A Dnouveau_fbo.c100 context_dirty(ctx, FRAMEBUFFER);
243 context_dirty(ctx, FRAMEBUFFER);
252 context_dirty(ctx, FRAMEBUFFER);
266 context_dirty(ctx, FRAMEBUFFER);
H A Dnv20_state_frag.c53 context_dirty(ctx, FRAG);
H A Dnv04_state_raster.c119 context_dirty(ctx, CONTROL);
194 context_dirty(ctx, BLEND);
H A Dnouveau_context.h103 #define context_dirty(ctx, s) \ macro
H A Dnv10_context.c51 context_dirty(ctx, ZCLEAR);
120 context_dirty(ctx, ZCLEAR);
130 context_dirty(ctx, ZCLEAR);
169 context_dirty(ctx, ZCLEAR);
H A Dnv20_state_tex.c178 context_dirty(ctx, TEX_SHADER);
293 context_dirty(ctx, TEX_SHADER);
H A Dnouveau_context.c331 context_dirty(ctx, FRAMEBUFFER);
H A Dnv10_state_frag.c408 context_dirty(ctx, FRAG);

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