Searched refs:current_shader (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/amd/compiler/tests/
H A Dglsl_scraper.py241 self.current_shader.add_text(t)
260 self.current_shader = Shader(stage)
262 self.current_shader.finish_text(start_line, self.line_number)
264 self.shaders.append(self.current_shader)
265 self.current_shader = None
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/radeonsi/
H A Dsi_state_shaders.c2727 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { local in function:si_destroy_shader_selector
2737 if (current_shader[sel->type]->cso == sel) {
2738 current_shader[sel->type]->cso = NULL;
2739 current_shader[sel->type]->current = NULL;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/radeonsi/
H A Dsi_descriptors.c2761 struct si_shader_ctx_state *current_shader = &sctx->shaders[i]; local in function:si_gfx_resources_check_encrypted
2762 if (!current_shader->cso)
2769 current_shader->cso->info.base.textures_used[0]);
2771 u_bit_consecutive(0, current_shader->cso->info.base.num_images));

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