Searched refs:d3d12 (Results 1 - 25 of 29) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_fence.h33 #include <directx/d3d12.h>
H A Dd3d12_surface.h29 #include <directx/d3d12.h>
H A Dd3d12_batch.h35 #include <directx/d3d12.h>
H A Dd3d12_bufmgr.h34 #include <directx/d3d12.h>
H A Dd3d12_descriptor_pool.h32 #include <directx/d3d12.h>
H A Dd3d12_pipeline_state.h34 #include <directx/d3d12.h>
H A Dd3d12_resource.h32 #include <directx/d3d12.h>
H A Dd3d12_screen.h37 #include <directx/d3d12.h>
H A Dd3d12_bufmgr.cpp36 #include <directx/d3d12.h>
H A Dd3d12_context.h40 #include <directx/d3d12.h>
H A Dd3d12_descriptor_pool.cpp35 #include <directx/d3d12.h>
H A Dd3d12_compiler.cpp46 #include <directx/d3d12.h>
/xsrc/external/mit/MesaLib/dist/src/gallium/targets/libgl-gdi/tests/
H A Dwgl_tests.cpp126 /* Fixture for tests for the d3d12 backend. Will be skipped if
129 #include <directx/d3d12.h>
134 class d3d12 : public ::testing::Test class in inherits:::testing::Test
139 void d3d12::SetUp()
177 TEST_F(d3d12, swapchain_cleanup)
/xsrc/external/mit/MesaLib/dist/docs/drivers/
H A Dd3d12.rst48 .. _debug layer: https://docs.microsoft.com/en-us/windows/win32/direct3d12/understanding-the-d3d12-debug-layer
49 .. _GPU validator: https://docs.microsoft.com/en-us/windows/win32/direct3d12/using-d3d12-debug-layer-gpu-based-validation
/xsrc/external/mit/MesaLib/dist/src/gallium/targets/dri/
H A Dtarget.c132 DEFINE_LOADER_DRM_ENTRYPOINT(d3d12);
/xsrc/external/mit/MesaLib/dist/src/microsoft/resource_state_manager/
H A DD3D12ResourceState.h33 #include <directx/d3d12.h>
/xsrc/external/mit/MesaLib/dist/docs/
H A Dindex.rst86 drivers/d3d12
H A Dsystems.rst32 - :doc:`D3D12 <drivers/d3d12>` - driver providing OpenGL on top of
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D21.0.0.rst198 - d3d12: GPU based validation issue on fbo-clear-formats piglit
765 - d3d12: use intrinsic builders
863 - CI: Build d3d12 Gallium driver and CLC framework on MSVC
869 - CI: Collapse virgl & d3d12 stages into one
1250 - d3d12: introduce d3d12 gallium driver
1251 - d3d12: ensure all compoents of clip-distances are written
1252 - d3d12: avoid searching twice for bos
1254 - d3d12: fix code after simple-shader helper changes
1259 - meson: verify that d3d12
[all...]
H A D21.0.3.rst156 - d3d12: Fix MSVC warning C4334 (32bit shift cast to 64bit)
H A D21.1.0.rst112 - d3d12: Use ID3D12Device9::CreateCommandQueue1 when available
121 - d3d12: Surfaces need to use shareable descriptors
153 - d3d12: Assert failures & crashes on latest master
1019 - d3d12: fix for upside-down multisample stencil blit
1286 - d3d12/blit: Use sized types for nir_tex_instr::dest_type
2808 - d3d12: Fail screen creation if a shader validator is needed and can't be created
2824 - d3d12: Handle null constant buffers
2827 - d3d12: Move descriptor pools to screen, and add lock
2828 - d3d12: Handle is_new_style_shadow comparison filtering
2829 - d3d12
[all...]
/xsrc/external/mit/MesaLib/dist/
H A D.pick_status.json3667 "description": "d3d12: Only force point sampling for emulated shadow samplers",
3712 "description": "d3d12: Don't add a second dual-source output for Heaven",
3721 "description": "d3d12: Default newly-created resources to not-resident",
3730 "description": "d3d12: Implement residency management algorithm",
3739 "description": "d3d12: Add a budget/usage callback to the screen",
3748 "description": "d3d12: Add residency info to d3d12_bo",
3757 "description": "d3d12: Add sampler's textures to batch bo tracking",
3766 "description": "d3d12: Move ID3D12Fence from context to screen",
3775 "description": "d3d12: Forward wait condition from query -> result buffer",
3784 "description": "d3d12
[all...]
/xsrc/external/mit/MesaLib/dist/src/gallium/winsys/d3d12/wgl/
H A Dd3d12_wgl_framebuffer.cpp28 #include <directx/d3d12.h>
40 #include "d3d12/d3d12_format.h"
41 #include "d3d12/d3d12_resource.h"
42 #include "d3d12/d3d12_screen.h"
/xsrc/external/mit/MesaLib/dist/src/microsoft/clc/
H A Dcompute_test.h28 #include <directx/d3d12.h>
H A Dcompute_test.cpp28 #include <directx/d3d12.h>

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