Searched refs:d3d12 (Results 1 - 25 of 29) sorted by relevance
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/ |
| H A D | d3d12_fence.h | 33 #include <directx/d3d12.h>
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| H A D | d3d12_surface.h | 29 #include <directx/d3d12.h>
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| H A D | d3d12_batch.h | 35 #include <directx/d3d12.h>
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| H A D | d3d12_bufmgr.h | 34 #include <directx/d3d12.h>
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| H A D | d3d12_descriptor_pool.h | 32 #include <directx/d3d12.h>
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| H A D | d3d12_pipeline_state.h | 34 #include <directx/d3d12.h>
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| H A D | d3d12_resource.h | 32 #include <directx/d3d12.h>
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| H A D | d3d12_screen.h | 37 #include <directx/d3d12.h>
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| H A D | d3d12_bufmgr.cpp | 36 #include <directx/d3d12.h>
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| H A D | d3d12_context.h | 40 #include <directx/d3d12.h>
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| H A D | d3d12_descriptor_pool.cpp | 35 #include <directx/d3d12.h>
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| H A D | d3d12_compiler.cpp | 46 #include <directx/d3d12.h>
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| /xsrc/external/mit/MesaLib/dist/src/gallium/targets/libgl-gdi/tests/ |
| H A D | wgl_tests.cpp | 126 /* Fixture for tests for the d3d12 backend. Will be skipped if 129 #include <directx/d3d12.h> 134 class d3d12 : public ::testing::Test class in inherits:::testing::Test 139 void d3d12::SetUp() 177 TEST_F(d3d12, swapchain_cleanup)
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| /xsrc/external/mit/MesaLib/dist/docs/drivers/ |
| H A D | d3d12.rst | 48 .. _debug layer: https://docs.microsoft.com/en-us/windows/win32/direct3d12/understanding-the-d3d12-debug-layer 49 .. _GPU validator: https://docs.microsoft.com/en-us/windows/win32/direct3d12/using-d3d12-debug-layer-gpu-based-validation
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| /xsrc/external/mit/MesaLib/dist/src/gallium/targets/dri/ |
| H A D | target.c | 132 DEFINE_LOADER_DRM_ENTRYPOINT(d3d12);
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| /xsrc/external/mit/MesaLib/dist/src/microsoft/resource_state_manager/ |
| H A D | D3D12ResourceState.h | 33 #include <directx/d3d12.h>
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| /xsrc/external/mit/MesaLib/dist/docs/ |
| H A D | index.rst | 86 drivers/d3d12
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| H A D | systems.rst | 32 - :doc:`D3D12 <drivers/d3d12>` - driver providing OpenGL on top of
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 21.0.0.rst | 198 - d3d12: GPU based validation issue on fbo-clear-formats piglit 765 - d3d12: use intrinsic builders 863 - CI: Build d3d12 Gallium driver and CLC framework on MSVC 869 - CI: Collapse virgl & d3d12 stages into one 1250 - d3d12: introduce d3d12 gallium driver 1251 - d3d12: ensure all compoents of clip-distances are written 1252 - d3d12: avoid searching twice for bos 1254 - d3d12: fix code after simple-shader helper changes 1259 - meson: verify that d3d12 [all...] |
| H A D | 21.0.3.rst | 156 - d3d12: Fix MSVC warning C4334 (32bit shift cast to 64bit)
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| H A D | 21.1.0.rst | 112 - d3d12: Use ID3D12Device9::CreateCommandQueue1 when available 121 - d3d12: Surfaces need to use shareable descriptors 153 - d3d12: Assert failures & crashes on latest master 1019 - d3d12: fix for upside-down multisample stencil blit 1286 - d3d12/blit: Use sized types for nir_tex_instr::dest_type 2808 - d3d12: Fail screen creation if a shader validator is needed and can't be created 2824 - d3d12: Handle null constant buffers 2827 - d3d12: Move descriptor pools to screen, and add lock 2828 - d3d12: Handle is_new_style_shadow comparison filtering 2829 - d3d12 [all...] |
| /xsrc/external/mit/MesaLib/dist/ |
| H A D | .pick_status.json | 3667 "description": "d3d12: Only force point sampling for emulated shadow samplers", 3712 "description": "d3d12: Don't add a second dual-source output for Heaven", 3721 "description": "d3d12: Default newly-created resources to not-resident", 3730 "description": "d3d12: Implement residency management algorithm", 3739 "description": "d3d12: Add a budget/usage callback to the screen", 3748 "description": "d3d12: Add residency info to d3d12_bo", 3757 "description": "d3d12: Add sampler's textures to batch bo tracking", 3766 "description": "d3d12: Move ID3D12Fence from context to screen", 3775 "description": "d3d12: Forward wait condition from query -> result buffer", 3784 "description": "d3d12 [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/winsys/d3d12/wgl/ |
| H A D | d3d12_wgl_framebuffer.cpp | 28 #include <directx/d3d12.h> 40 #include "d3d12/d3d12_format.h" 41 #include "d3d12/d3d12_resource.h" 42 #include "d3d12/d3d12_screen.h"
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| /xsrc/external/mit/MesaLib/dist/src/microsoft/clc/ |
| H A D | compute_test.h | 28 #include <directx/d3d12.h>
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| H A D | compute_test.cpp | 28 #include <directx/d3d12.h>
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