Searched refs:descriptor_mode (Results 1 - 5 of 5) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/ |
| H A D | zink_descriptors_lazy.c | 194 init_template_entry(shader, j, k, 0, &entries[j][entry_idx[j]], &entry_idx[j], screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY); 199 init_template_entry(shader, j, k, l, &entries[j][entry_idx[j]], &entry_idx[j], screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY); 238 pg->dd->sizes[i].descriptorCount *= screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY ? MAX_LAZY_DESCRIPTORS : ZINK_DEFAULT_MAX_DESCS; 257 if (!screen->info.have_KHR_descriptor_update_template || screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_NOTEMPLATES) 263 if (have_push && screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY) 714 if (screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_NOTEMPLATES) 728 if (screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY)
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| H A D | zink_screen.h | 158 enum zink_descriptor_mode descriptor_mode; member in struct:zink_screen
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| H A D | zink_descriptors.c | 346 if (screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY) { 475 *dsl_type = screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY && 477 return screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY ? 1082 screen->descriptor_mode != ZINK_DESCRIPTOR_MODE_NOTEMPLATES) 1123 sizes[0].type = screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER : VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; 1319 screen->descriptor_mode != ZINK_DESCRIPTOR_MODE_NOTEMPLATES) { 1452 } else if (likely(zink_screen(ctx->base.screen)->descriptor_mode != ZINK_DESCRIPTOR_MODE_NOFALLBACK)) { 1774 if (screen->descriptor_mode != ZINK_DESCRIPTOR_MODE_LAZY)
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| H A D | zink_screen.c | 1345 screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY) { 1866 screen->descriptor_mode = debug_get_option_zink_descriptor_mode(); 1867 if (screen->descriptor_mode > ZINK_DESCRIPTOR_MODE_NOTEMPLATES) {
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| H A D | zink_context.c | 1093 update |= ((index || screen->descriptor_mode == ZINK_DESCRIPTOR_MODE_LAZY) && ctx->ubos[shader][index].buffer_offset != offset) ||
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