Searched refs:destroying (Results 1 - 25 of 29) sorted by relevance

12

/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D17.3.9.rst45 - surface state leak when creating and destroying image views with
122 - mesa: free debug messages when destroying the debug state
H A D18.0.2.rst43 - surface state leak when creating and destroying image views with
116 - mesa: free debug messages when destroying the debug state
H A D20.1.4.rst109 - radv: fix destroying the syncobj when exporting a fence FD
H A D20.1.8.rst104 - mesa/st: release debug_output after destroying the context
H A D10.5.9.rst109 - winsys/radeon: Unmap GPU VM address range when destroying BO
H A D17.0.2.rst102 - anv: Properly handle destroying NULL devices and instances
H A D19.3.5.rst133 - radeonsi: don't wait for shader compilation to finish when destroying
H A D20.0.7.rst112 - vulkan: Allow destroying NULL debug report callbacks
H A D9.0.1.rst97 - wayland: Destroy frame callback when destroying surface
H A D13.0.6.rst172 - anv: Properly handle destroying NULL devices and instances
205 - st/mesa: destroy pipe_context before destroying st_context (v2)
H A D8.0.3.rst211 - darwin: Unlock our mutex before destroying it
212 - darwin: Eliminate a possible race condition while destroying a
H A D10.6.2.rst118 - winsys/radeon: Unmap GPU VM address range when destroying BO
H A D20.1.3.rst212 - vulkan/overlay: fix crash on destroying NULL swapchain
H A D18.1.0.rst249 - surface state leak when creating and destroying image views with
H A D7.10.rst1651 - wrapper: Add a way to dewrap a pipe screen without destroying it
2189 - d3d1x: bind NULL CSOs before destroying default CSOs on context dtor
2520 - r600g: Also clear bc data when we're destroying a shader.
2532 - st/mesa: Reset the index buffer before destroying the pipe context.
2533 - st/mesa: Reset the constant buffers before destroying the pipe
H A D21.3.0.rst438 - panfrost: Take a ctx when submitting/destroying
3074 - mesa/st: create new surfaces before destroying old ones when updating attachments
3247 - zink: wait on thread queue before destroying context
4241 - aco/spill: Avoid destroying local next use maps over-eagerly
H A D19.1.0.rst1134 - anv: Fix destroying descriptor sets when pool gets reset
2560 - iris: fix crash - CSO binding can be NULL (when destroying context)
3477 - virgl: close drm fd when destroying virgl screen.
H A D20.2.0.rst2506 - vulkan: Allow destroying NULL debug report callbacks
3676 - vulkan/overlay: fix crash on destroying NULL swapchain
3741 - mesa/st: release debug_output after destroying the context
4442 - radv: fix destroying the syncobj when exporting a fence FD
H A D20.1.0.rst2530 - vulkan: Allow destroying NULL debug report callbacks
2912 - radeonsi: don't wait for shader compilation to finish when destroying
H A D19.0.0.rst476 - anv: Fix destroying descriptor sets when pool gets reset
H A D20.3.0.rst1425 - freedreno: Destroy syncobj too when destroying fence
2074 - v3dv: plug leak when destroying device
H A D20.0.0.rst2467 - radeonsi: don't wait for shader compilation to finish when destroying
/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/util/
H A Du_upload_mgr.c125 upload_unmap_internal(struct u_upload_mgr *upload, boolean destroying) argument
142 if (destroying || !upload->map_persistent) {
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/
H A Du_upload_mgr.c125 upload_unmap_internal(struct u_upload_mgr *upload, boolean destroying) argument
127 if ((!destroying && upload->map_persistent) || !upload->transfer)
/xsrc/external/mit/MesaLib/dist/
H A D.pick_status.json5251 "description": "egl/wayland: Reset buffer age when destroying buffers",
21514 "description": "radv/winsys: clear the PRT VA range when destroying a virtual BO",
[all...]

Completed in 153 milliseconds

12