Searched refs:diffuseTex (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/objviewer/
H A Dglmdraw.c430 const char *diffuseTex = mat->texture_kd ? "true" : "false"; local in function:glmShaderMaterial
435 sprintf(newShader, TexFragmentShader, diffuseTex, specularTex);

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