Searched refs:directory (Results 1 - 25 of 1055) sorted by relevance

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/xsrc/external/mit/imake/dist/
H A Dmkdirhier9 -*) echo >&2 "mkdirhier: usage: mkdirhier directory ..."; exit 1
14 for directory
16 case $directory in
18 echo >&2 "mkdirhier: empty directory name"
22 echo >&2 "mkdirhier: directory name contains a newline: \`\`$directory''"
29 mkdir -p $prefix$directory || status=$?
H A Dmkhtmlindex.sh19 echo $1 is not a directory
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/tests/
H A Dwarnings-test.sh3 $PYTHON $srcdir/glsl/tests/warnings_test.py --glsl-compiler $abs_builddir/glsl_compiler --test-directory $srcdir/glsl/tests/warnings/
/xsrc/external/mit/libXfont/dist/src/fontfile/
H A Ddirfile.c49 static int ReadFontAlias ( char *directory, Bool isFile,
57 FontFileReadDirectory (const char *directory, FontDirectoryPtr *pdir) argument
77 if (strlen(directory) + 1 + sizeof(FontDirFile) > sizeof(dir_file))
80 /* Check for font directory attributes */
82 if ((ptr = strchr(directory, ':'))) {
85 if ((ptr = strchr(directory+2, ':'))) {
87 strncpy(dir_path, directory, ptr - directory);
88 dir_path[ptr - directory] = '\0';
90 strcpy(dir_path, directory);
268 ReadFontAlias(char * directory,Bool isFile,FontDirectoryPtr * pdir) argument
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/xsrc/external/mit/libXfont2/dist/src/fontfile/
H A Ddirfile.c55 static int ReadFontAlias ( char *directory, Bool isFile,
63 FontFileReadDirectory (const char *directory, FontDirectoryPtr *pdir) argument
83 if (strlen(directory) + 1 + sizeof(FontDirFile) > sizeof(dir_file))
86 /* Check for font directory attributes */
88 if ((ptr = strchr(directory, ':'))) {
91 if ((ptr = strchr(directory+2, ':'))) {
93 strncpy(dir_path, directory, ptr - directory);
94 dir_path[ptr - directory] = '\0';
96 strlcpy(dir_path, directory, sizeo
274 ReadFontAlias(char * directory,Bool isFile,FontDirectoryPtr * pdir) argument
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/xsrc/external/mit/MesaLib.old/dist/src/freedreno/registers/
H A Dupdate-headers.sh8 echo directory does not look like envytools: $rnndb
/xsrc/external/mit/lndir/dist/
H A DREADME.md1 lndir - create a shadow directory of symbolic links to another directory tree
/xsrc/external/mit/MesaLib.old/dist/src/gtest/include/gtest/internal/
H A Dgtest-filepath.h48 // FilePath - a class for file and directory pathname manipulation which
50 // Used for helper functions for naming files in a directory for xml output.
54 // a directory, otherwise it is assumed to represent a file. In either case,
55 // it may or may not represent an actual file or directory in the file system.
80 // Returns the current working directory, or "" if unsuccessful.
83 // Given directory = "dir", base_name = "test", number = 0,
87 static FilePath MakeFileName(const FilePath& directory,
92 // Given directory = "dir", relative_path = "test.xml",
95 static FilePath ConcatPaths(const FilePath& directory,
99 // will be directory/base_nam
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/xsrc/external/mit/MesaLib/dist/src/gtest/include/gtest/internal/
H A Dgtest-filepath.h51 // FilePath - a class for file and directory pathname manipulation which
53 // Used for helper functions for naming files in a directory for xml output.
57 // a directory, otherwise it is assumed to represent a file. In either case,
58 // it may or may not represent an actual file or directory in the file system.
83 // Returns the current working directory, or "" if unsuccessful.
86 // Given directory = "dir", base_name = "test", number = 0,
90 static FilePath MakeFileName(const FilePath& directory,
95 // Given directory = "dir", relative_path = "test.xml",
98 static FilePath ConcatPaths(const FilePath& directory,
102 // will be directory/base_nam
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/xsrc/external/mit/MesaLib.old/dist/src/hgl/
H A DGLRendererRoster.cpp121 BDirectory directory(path); local in function:GLRendererRoster::AddPath
122 status_t status = directory.InitCheck();
128 BEntry entry(&directory, fABISubDirectory);
130 status = directory.SetTo(&entry);
137 status = directory.GetNodeRef(&nodeRef);
146 while (directory.GetNextRef(&ref) == B_OK) {
/xsrc/external/mit/MesaLib/dist/src/hgl/
H A DGLRendererRoster.cpp133 BDirectory directory(path); local in function:GLRendererRoster::AddPath
134 status_t status = directory.InitCheck();
140 BEntry entry(&directory, fABISubDirectory);
142 status = directory.SetTo(&entry);
149 status = directory.GetNodeRef(&nodeRef);
158 while (directory.GetNextRef(&ref) == B_OK) {
/xsrc/external/mit/libepoxy/dist/registry/
H A DREADME.md5 and copy them into this directory. You should follow these steps, instead:
9 3. copy them under the `registry` directory
/xsrc/external/mit/xedit/dist/lisp/
H A Dpathname.c147 * Since directory is a function to be extended by the implementation,
151 * (directory "<pathname-spec>/" :all t)
158 * if-cannot-read => if opendir fails on a directory
160 * (default) :skip => skip search in this directory
165 directory pathname &key all if-cannot-read
173 char name[PATH_MAX + 1], path[PATH_MAX + 2], directory[PATH_MAX + 2]; local in function:Lisp_Directory
260 if (snprintf(directory, sizeof(directory), "%s%s%c",
262 LispDestroy("%s: pathname too long %s", STRFUN(builtin), directory);
265 sep = directory;
711 LispObj *host, *device, *directory, *name, *type, *version, *defaults; local in function:Lisp_MakePathname
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/xsrc/external/mit/MesaLib.old/dist/src/gtest/src/
H A Dgtest-filepath.cc75 // Windows CE doesn't have a current directory. You should not use
76 // the current directory in tests on Windows CE, but this at least
98 // Returns the current working directory, or "" if unsuccessful.
101 // Windows CE doesn't have a current directory, so we just return
149 // Returns a copy of the FilePath with the directory part removed.
151 // FilePath("file"). If there is no directory part ("just_a_file"), it returns
160 // RemoveFileName returns the directory path with the filename removed.
177 // Helper functions for naming files in a directory for xml output.
179 // Given directory = "dir", base_name = "test", number = 0,
183 FilePath FilePath::MakeFileName(const FilePath& directory, argument
199 ConcatPaths(const FilePath & directory,const FilePath & relative_path) argument
286 GenerateUniqueFileName(const FilePath & directory,const FilePath & base_name,const char * extension) argument
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/xsrc/external/mit/MesaLib/dist/src/gtest/src/
H A Dgtest-filepath.cc70 // Windows CE doesn't have a current directory. You should not use
71 // the current directory in tests on Windows CE, but this at least
93 // Returns the current working directory, or "" if unsuccessful.
97 // These platforms do not have a current directory, so we just return
145 // Returns a copy of the FilePath with the directory part removed.
147 // FilePath("file"). If there is no directory part ("just_a_file"), it returns
156 // RemoveFileName returns the directory path with the filename removed.
173 // Helper functions for naming files in a directory for xml output.
175 // Given directory = "dir", base_name = "test", number = 0,
179 FilePath FilePath::MakeFileName(const FilePath& directory, argument
195 ConcatPaths(const FilePath & directory,const FilePath & relative_path) argument
279 GenerateUniqueFileName(const FilePath & directory,const FilePath & base_name,const char * extension) argument
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/xsrc/external/mit/xbiff/dist/
H A Dconfigure.ac50 AC_MSG_CHECKING([for mailbox directory])
51 AC_ARG_WITH([mailbox-directory],
52 [AS_HELP_STRING([--with-mailbox-directory=PATH],
53 [specify directory to check for system mailboxes])],
/xsrc/external/mit/brotli/dist/python/
H A DREADME.md1 This directory contains the code for the Python `brotli` module,
16 following command from this directory:
22 You may run the following commands from this directory:
/xsrc/external/mit/freetype/dist/builds/
H A Dfreetype.mk23 # BUILD_DIR The architecture dependent directory,
26 # OBJ_DIR The directory in which object files are created.
28 # LIB_DIR The directory in which the library is created.
30 # DOC_DIR The directory in which the API reference is created.
34 # DEVEL_DIR Development directory which is added to the INCLUDES
89 # The FreeType source directory, usually `./src'.
93 # The directory where the base layer components are placed, usually
105 # The documentation directory.
116 # IMPORTANT NOTE: The architecture-dependent directory must ALWAYS be placed
119 # in the `builds/<system>' directory, a
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/xsrc/external/mit/libICE/dist/
H A DREADME.md4 Documentation for this API can be found in the doc directory of the source
/xsrc/external/mit/font-util/dist/
H A DREADME.md6 as the default parent directory for font modules built using the fontutil
/xsrc/external/mit/libdrm/dist/
H A DAndroid.sources.bp.mk3 # It will read the Makefile.sources in the current directory, and
/xsrc/external/mit/MesaLib/dist/docs/
H A Dutilities.rst5 includes several utility routines in the ``src/util/`` directory.
/xsrc/external/mit/freetype/dist/builds/unix/
H A Dftconfig.h.in27 * you to place a modified copy in your build directory.
29 * The build directory is usually `builds/<system>`, and contains
/xsrc/external/mit/xman/dist/
H A Dvendor.h57 * The default manual page directory.
153 char *directory; /* section directory */ member in struct:_SectionList
/xsrc/external/mit/xorg-server.old/dist/
H A DMakefile.am56 --with-xkb-bin-directory=$(XKB_BIN_DIRECTORY) \

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