| /xsrc/external/mit/imake/dist/ |
| H A D | mkdirhier | 9 -*) echo >&2 "mkdirhier: usage: mkdirhier directory ..."; exit 1 14 for directory 16 case $directory in 18 echo >&2 "mkdirhier: empty directory name" 22 echo >&2 "mkdirhier: directory name contains a newline: \`\`$directory''" 29 mkdir -p $prefix$directory || status=$?
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| H A D | mkhtmlindex.sh | 19 echo $1 is not a directory
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/tests/ |
| H A D | warnings-test.sh | 3 $PYTHON $srcdir/glsl/tests/warnings_test.py --glsl-compiler $abs_builddir/glsl_compiler --test-directory $srcdir/glsl/tests/warnings/
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| /xsrc/external/mit/libXfont/dist/src/fontfile/ |
| H A D | dirfile.c | 49 static int ReadFontAlias ( char *directory, Bool isFile, 57 FontFileReadDirectory (const char *directory, FontDirectoryPtr *pdir) argument 77 if (strlen(directory) + 1 + sizeof(FontDirFile) > sizeof(dir_file)) 80 /* Check for font directory attributes */ 82 if ((ptr = strchr(directory, ':'))) { 85 if ((ptr = strchr(directory+2, ':'))) { 87 strncpy(dir_path, directory, ptr - directory); 88 dir_path[ptr - directory] = '\0'; 90 strcpy(dir_path, directory); 268 ReadFontAlias(char * directory,Bool isFile,FontDirectoryPtr * pdir) argument [all...] |
| /xsrc/external/mit/libXfont2/dist/src/fontfile/ |
| H A D | dirfile.c | 55 static int ReadFontAlias ( char *directory, Bool isFile, 63 FontFileReadDirectory (const char *directory, FontDirectoryPtr *pdir) argument 83 if (strlen(directory) + 1 + sizeof(FontDirFile) > sizeof(dir_file)) 86 /* Check for font directory attributes */ 88 if ((ptr = strchr(directory, ':'))) { 91 if ((ptr = strchr(directory+2, ':'))) { 93 strncpy(dir_path, directory, ptr - directory); 94 dir_path[ptr - directory] = '\0'; 96 strlcpy(dir_path, directory, sizeo 274 ReadFontAlias(char * directory,Bool isFile,FontDirectoryPtr * pdir) argument [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/freedreno/registers/ |
| H A D | update-headers.sh | 8 echo directory does not look like envytools: $rnndb
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| /xsrc/external/mit/lndir/dist/ |
| H A D | README.md | 1 lndir - create a shadow directory of symbolic links to another directory tree
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| /xsrc/external/mit/MesaLib.old/dist/src/gtest/include/gtest/internal/ |
| H A D | gtest-filepath.h | 48 // FilePath - a class for file and directory pathname manipulation which 50 // Used for helper functions for naming files in a directory for xml output. 54 // a directory, otherwise it is assumed to represent a file. In either case, 55 // it may or may not represent an actual file or directory in the file system. 80 // Returns the current working directory, or "" if unsuccessful. 83 // Given directory = "dir", base_name = "test", number = 0, 87 static FilePath MakeFileName(const FilePath& directory, 92 // Given directory = "dir", relative_path = "test.xml", 95 static FilePath ConcatPaths(const FilePath& directory, 99 // will be directory/base_nam [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gtest/include/gtest/internal/ |
| H A D | gtest-filepath.h | 51 // FilePath - a class for file and directory pathname manipulation which 53 // Used for helper functions for naming files in a directory for xml output. 57 // a directory, otherwise it is assumed to represent a file. In either case, 58 // it may or may not represent an actual file or directory in the file system. 83 // Returns the current working directory, or "" if unsuccessful. 86 // Given directory = "dir", base_name = "test", number = 0, 90 static FilePath MakeFileName(const FilePath& directory, 95 // Given directory = "dir", relative_path = "test.xml", 98 static FilePath ConcatPaths(const FilePath& directory, 102 // will be directory/base_nam [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/hgl/ |
| H A D | GLRendererRoster.cpp | 121 BDirectory directory(path); local in function:GLRendererRoster::AddPath 122 status_t status = directory.InitCheck(); 128 BEntry entry(&directory, fABISubDirectory); 130 status = directory.SetTo(&entry); 137 status = directory.GetNodeRef(&nodeRef); 146 while (directory.GetNextRef(&ref) == B_OK) {
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| /xsrc/external/mit/MesaLib/dist/src/hgl/ |
| H A D | GLRendererRoster.cpp | 133 BDirectory directory(path); local in function:GLRendererRoster::AddPath 134 status_t status = directory.InitCheck(); 140 BEntry entry(&directory, fABISubDirectory); 142 status = directory.SetTo(&entry); 149 status = directory.GetNodeRef(&nodeRef); 158 while (directory.GetNextRef(&ref) == B_OK) {
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| /xsrc/external/mit/libepoxy/dist/registry/ |
| H A D | README.md | 5 and copy them into this directory. You should follow these steps, instead: 9 3. copy them under the `registry` directory
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| /xsrc/external/mit/xedit/dist/lisp/ |
| H A D | pathname.c | 147 * Since directory is a function to be extended by the implementation, 151 * (directory "<pathname-spec>/" :all t) 158 * if-cannot-read => if opendir fails on a directory 160 * (default) :skip => skip search in this directory 165 directory pathname &key all if-cannot-read 173 char name[PATH_MAX + 1], path[PATH_MAX + 2], directory[PATH_MAX + 2]; local in function:Lisp_Directory 260 if (snprintf(directory, sizeof(directory), "%s%s%c", 262 LispDestroy("%s: pathname too long %s", STRFUN(builtin), directory); 265 sep = directory; 711 LispObj *host, *device, *directory, *name, *type, *version, *defaults; local in function:Lisp_MakePathname [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/gtest/src/ |
| H A D | gtest-filepath.cc | 75 // Windows CE doesn't have a current directory. You should not use 76 // the current directory in tests on Windows CE, but this at least 98 // Returns the current working directory, or "" if unsuccessful. 101 // Windows CE doesn't have a current directory, so we just return 149 // Returns a copy of the FilePath with the directory part removed. 151 // FilePath("file"). If there is no directory part ("just_a_file"), it returns 160 // RemoveFileName returns the directory path with the filename removed. 177 // Helper functions for naming files in a directory for xml output. 179 // Given directory = "dir", base_name = "test", number = 0, 183 FilePath FilePath::MakeFileName(const FilePath& directory, argument 199 ConcatPaths(const FilePath & directory,const FilePath & relative_path) argument 286 GenerateUniqueFileName(const FilePath & directory,const FilePath & base_name,const char * extension) argument [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gtest/src/ |
| H A D | gtest-filepath.cc | 70 // Windows CE doesn't have a current directory. You should not use 71 // the current directory in tests on Windows CE, but this at least 93 // Returns the current working directory, or "" if unsuccessful. 97 // These platforms do not have a current directory, so we just return 145 // Returns a copy of the FilePath with the directory part removed. 147 // FilePath("file"). If there is no directory part ("just_a_file"), it returns 156 // RemoveFileName returns the directory path with the filename removed. 173 // Helper functions for naming files in a directory for xml output. 175 // Given directory = "dir", base_name = "test", number = 0, 179 FilePath FilePath::MakeFileName(const FilePath& directory, argument 195 ConcatPaths(const FilePath & directory,const FilePath & relative_path) argument 279 GenerateUniqueFileName(const FilePath & directory,const FilePath & base_name,const char * extension) argument [all...] |
| /xsrc/external/mit/xbiff/dist/ |
| H A D | configure.ac | 50 AC_MSG_CHECKING([for mailbox directory]) 51 AC_ARG_WITH([mailbox-directory], 52 [AS_HELP_STRING([--with-mailbox-directory=PATH], 53 [specify directory to check for system mailboxes])],
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| /xsrc/external/mit/brotli/dist/python/ |
| H A D | README.md | 1 This directory contains the code for the Python `brotli` module, 16 following command from this directory: 22 You may run the following commands from this directory:
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| /xsrc/external/mit/freetype/dist/builds/ |
| H A D | freetype.mk | 23 # BUILD_DIR The architecture dependent directory, 26 # OBJ_DIR The directory in which object files are created. 28 # LIB_DIR The directory in which the library is created. 30 # DOC_DIR The directory in which the API reference is created. 34 # DEVEL_DIR Development directory which is added to the INCLUDES 89 # The FreeType source directory, usually `./src'. 93 # The directory where the base layer components are placed, usually 105 # The documentation directory. 116 # IMPORTANT NOTE: The architecture-dependent directory must ALWAYS be placed 119 # in the `builds/<system>' directory, a [all...] |
| /xsrc/external/mit/libICE/dist/ |
| H A D | README.md | 4 Documentation for this API can be found in the doc directory of the source
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| /xsrc/external/mit/font-util/dist/ |
| H A D | README.md | 6 as the default parent directory for font modules built using the fontutil
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| /xsrc/external/mit/libdrm/dist/ |
| H A D | Android.sources.bp.mk | 3 # It will read the Makefile.sources in the current directory, and
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| /xsrc/external/mit/MesaLib/dist/docs/ |
| H A D | utilities.rst | 5 includes several utility routines in the ``src/util/`` directory.
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| /xsrc/external/mit/freetype/dist/builds/unix/ |
| H A D | ftconfig.h.in | 27 * you to place a modified copy in your build directory. 29 * The build directory is usually `builds/<system>`, and contains
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| /xsrc/external/mit/xman/dist/ |
| H A D | vendor.h | 57 * The default manual page directory. 153 char *directory; /* section directory */ member in struct:_SectionList
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| /xsrc/external/mit/xorg-server.old/dist/ |
| H A D | Makefile.am | 56 --with-xkb-bin-directory=$(XKB_BIN_DIRECTORY) \
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