Searched refs:eye_z (Results 1 - 3 of 3) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| H A D | light.c | 148 static const GLfloat eye_z[] = {0, 0, 1}; local in function:_mesa_light 156 ADD_3V(p, p, eye_z); 1030 static const GLfloat eye_z[3] = { 0, 0, 1 }; local in function:compute_light_positions 1036 COPY_3V( ctx->_EyeZDir, eye_z ); 1039 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| H A D | light.c | 948 static const GLfloat eye_z[3] = { 0, 0, 1 }; local in function:compute_light_positions 954 COPY_3V( ctx->_EyeZDir, eye_z ); 957 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/program/ |
| H A D | prog_statevars.c | 132 static const GLfloat eye_z[] = {0, 0, 1}; local in function:_mesa_fetch_state 140 ADD_3V(value, p, eye_z);
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