Searched refs:eye_z (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dlight.c148 static const GLfloat eye_z[] = {0, 0, 1}; local in function:_mesa_light
156 ADD_3V(p, p, eye_z);
1030 static const GLfloat eye_z[3] = { 0, 0, 1 }; local in function:compute_light_positions
1036 COPY_3V( ctx->_EyeZDir, eye_z );
1039 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dlight.c948 static const GLfloat eye_z[3] = { 0, 0, 1 }; local in function:compute_light_positions
954 COPY_3V( ctx->_EyeZDir, eye_z );
957 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
/xsrc/external/mit/MesaLib.old/dist/src/mesa/program/
H A Dprog_statevars.c132 static const GLfloat eye_z[] = {0, 0, 1}; local in function:_mesa_fetch_state
140 ADD_3V(value, p, eye_z);

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