Searched refs:far (Results 1 - 25 of 265) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/lima/
H A Dlima_state.c221 float near, far; local in function:lima_set_viewport_states
223 util_viewport_zmin_zmax(viewport, halfz, &near, &far);
226 ctx->viewport.far = ctx->rasterizer && ctx->rasterizer->base.depth_clip_far ? far : 1.0f;
H A Dlima_draw.c378 PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx->viewport.far));
651 if (!rst->depth_clip_far || ctx->viewport.far == 1.0f)
652 render->depth_test |= 0x20; /* don't clip depth far */
654 ushort far, near; local in function:lima_pack_render_state
657 far = float_to_ushort(ctx->viewport.far);
660 render->depth_range = near | (far << 16);
H A Dlima_context.h125 float near, far; member in struct:lima_context_viewport_state
/xsrc/external/mit/MesaLib/dist/src/freedreno/computerator/
H A DREADME.rst8 choice of compute shaders is simply because there is far less state
/xsrc/external/mit/freetype/dist/src/gzip/
H A Dftzconf.h151 * model programming (small or medium model with some far allocations).
162 # define FAR far
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/lima/
H A Dlima_context.h111 float near, far; member in struct:lima_context_viewport_state
H A Dlima_state.c250 ctx->viewport.far = viewport->translate[2] + viewport->scale[2];
H A Dlima_draw.c897 PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx->viewport.far));
1105 (float_to_ushort(ctx->viewport.far) << 16);
/xsrc/external/mit/xcb-proto/dist/
H A DREADME.md10 automatically-generated protocol layer also makes it far easier to write
/xsrc/external/mit/MesaLib/dist/docs/
H A Dthanks.rst5 contributions to Mesa over the years. This list is far from complete and
H A Dfaq.rst220 Make sure the ratio of the far to near clipping planes isn't too great.
H A Dreleasing.rst201 extremely rarely - we had only one case so far (see commit
/xsrc/external/mit/MesaLib/dist/docs/gallium/cso/
H A Drasterizer.rst332 When false, the far depth clipping plane of the view volume is disabled.
335 near and far depth range at the per-pixel level, after polygon offset has
/xsrc/external/mit/MesaLib/dist/src/amd/compiler/
H A DREADME.md85 Scheduling is another NP-complete problem where basically all known heuristics suffer from unpredictable change in register pressure. For that reason, the implemented scheduler does not completely re-schedule all instructions, but only aims to move up memory loads as far as possible without exceeding the maximum register limit for the pre-calculated wave count. The reason this works is that ILP is very limited on GCN. This approach looks promising so far.
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D12.0.4.rst41 GL_DEPTH_CLAMP doesn't clamp to the far plane
H A D12.0.2.rst78 GL_DEPTH_CLAMP doesn't clamp to the far plane
H A D13.0.0.rst216 GL_DEPTH_CLAMP doesn't clamp to the far plane
/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/cso/
H A Drasterizer.rst330 When false, the near and far depth clipping planes of the view volume are
/xsrc/external/mit/MesaLib/dist/docs/isl/
H A Dccs.rst50 in the CCS. The primary difference, as far as the current discussion is
H A Dtiling.rst300 to a set of bit shifts and ORs. By far the simplest formulation, however, is
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/sb/
H A Dnotes.markdown20 - **sbstat** - Print optimization statistics (only time so far)
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/sb/
H A Dnotes.markdown20 - **sbstat** - Print optimization statistics (only time so far)
/xsrc/external/mit/MesaLib/dist/docs/drivers/
H A Dvc4.rst70 By far the easiest way to communicate bug reports for rendering
/xsrc/external/mit/util-macros/dist/
H A Daclocal.m4367 # Define MISSING if not defined so far and test if it is modern enough.
/xsrc/external/mit/ctwm/dist/
H A DCHANGES.md274 (except beep) as far back as 1.1 and has never been documented.
672 Occupation window. Documented (so far) undocumented possibility to
1445 window, the move is stopped. If you go too far over the other
1543 edge. If you go further, dontmoveoff gives up and lets you go as far

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