Searched refs:far_depth (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_context.cpp1206 float far_depth = state[i].translate[2] + state[i].scale[2]; local in function:d3d12_set_viewport_states
1208 ctx->reverse_depth_range = near_depth > far_depth;
1211 near_depth = far_depth;
1212 far_depth = tmp;
1215 ctx->viewports[start_slot + i].MaxDepth = far_depth;

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