Searched refs:floats_per_vertex (Results 1 - 25 of 29) sorted by relevance

12

/xsrc/external/mit/xf86-video-intel/dist/src/sna/
H A Dgen8_vertex.c41 assert(op->floats_per_rect == 3*op->floats_per_vertex);
43 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
44 if ((int)sna->render.vertex_size - vertex_index * op->floats_per_vertex < 2*op->floats_per_rect) {
46 __FUNCTION__, vertex_index, sna->render.vertex_size / op->floats_per_vertex));
52 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
53 assert(vertex_index * op->floats_per_vertex <= sna->render.vertex_size);
57 sna->render.vertex_used = vertex_index * op->floats_per_vertex;
H A Dsna_render.h93 int16_t floats_per_vertex; member in struct:sna_composite_op
377 uint16_t floats_per_vertex; member in struct:gen3_render_state
398 int16_t floats_per_vertex; member in struct:gen4_render_state
418 int16_t floats_per_vertex; member in struct:gen5_render_state
473 int16_t floats_per_vertex; member in struct:gen6_render_state
530 int16_t floats_per_vertex; member in struct:gen7_render_state
589 int16_t floats_per_vertex; member in struct:gen8_render_state
649 int16_t floats_per_vertex; member in struct:gen9_render_state
H A Dgen4_vertex.c45 assert(op->floats_per_vertex);
46 assert(op->floats_per_rect == 3*op->floats_per_vertex);
49 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
50 if ((int)sna->render.vertex_size - vertex_index * op->floats_per_vertex < 2*op->floats_per_rect) {
52 __FUNCTION__, vertex_index, sna->render.vertex_size / op->floats_per_vertex));
59 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
60 assert(vertex_index * op->floats_per_vertex <= sna->render.vertex_size);
64 sna->render.vertex_used = vertex_index * op->floats_per_vertex;
[all...]
H A Dgen3_render.c2421 if (state->floats_per_vertex != op->floats_per_vertex)
2431 if (state->floats_per_vertex != op->floats_per_vertex) {
2432 state->floats_per_vertex = op->floats_per_vertex;
2433 OUT_BATCH(state->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT |
2434 state->floats_per_vertex << S1_VERTEX_PITCH_SHIFT);
2491 assert(sna->render.vertex_index * op->floats_per_vertex == sna->render.vertex_used);
2517 assert(sna->render.vertex_index * op->floats_per_vertex <
5441 gen3_get_inline_rectangles(struct sna * sna,int want,int floats_per_vertex) argument
[all...]
H A Dgen6_render.c1174 4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT);
1391 if (op->floats_per_vertex != sna->render_state.gen6.floats_per_vertex) {
1393 sna->render_state.gen6.floats_per_vertex,
1394 op->floats_per_vertex));
1396 sna->render_state.gen6.floats_per_vertex = op->floats_per_vertex;
1398 assert((sna->render.vertex_used % op->floats_per_vertex) == 0);
1723 tmp.floats_per_vertex = 3;
2926 tmp.floats_per_vertex
[all...]
H A Dgen4_render.c601 (4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT));
911 assert(op->floats_per_rect == 3*op->floats_per_vertex);
912 if (op->floats_per_vertex != sna->render_state.gen4.floats_per_vertex) {
914 sna->render_state.gen4.floats_per_vertex,
915 op->floats_per_vertex));
917 sna->render_state.gen4.floats_per_vertex = op->floats_per_vertex;
1499 tmp.floats_per_vertex = 3;
2544 tmp.floats_per_vertex
[all...]
H A Dgen5_render.c587 (4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT));
838 assert(op->floats_per_rect == 3*op->floats_per_vertex);
839 if (op->floats_per_vertex != sna->render_state.gen5.floats_per_vertex) {
841 sna->render_state.gen5.floats_per_vertex,
842 op->floats_per_vertex));
844 sna->render_state.gen5.floats_per_vertex = op->floats_per_vertex;
1449 tmp.floats_per_vertex = 3;
2469 tmp.floats_per_vertex
[all...]
H A Dgen7_render.c1385 4*op->floats_per_vertex << GEN7_VB0_BUFFER_PITCH_SHIFT);
1595 if (op->floats_per_vertex != sna->render_state.gen7.floats_per_vertex) {
1597 sna->render_state.gen7.floats_per_vertex, op->floats_per_vertex));
1599 sna->render_state.gen7.floats_per_vertex = op->floats_per_vertex;
1940 tmp.floats_per_vertex = 3;
3139 tmp.floats_per_vertex = 2;
3307 op->base.floats_per_vertex
[all...]
H A Dgen8_render.c1490 4*op->floats_per_vertex);
1698 if (op->floats_per_vertex != sna->render_state.gen8.floats_per_vertex) {
1700 sna->render_state.gen8.floats_per_vertex, op->floats_per_vertex));
1702 sna->render_state.gen8.floats_per_vertex = op->floats_per_vertex;
2980 tmp.floats_per_vertex = 2;
3150 op->base.floats_per_vertex = 2;
3301 tmp.floats_per_vertex
[all...]
H A Dgen9_render.c1565 4*op->floats_per_vertex);
1774 if (op->floats_per_vertex != sna->render_state.gen9.floats_per_vertex) {
1776 sna->render_state.gen9.floats_per_vertex, op->floats_per_vertex));
1778 sna->render_state.gen9.floats_per_vertex = op->floats_per_vertex;
3059 tmp.floats_per_vertex = 2;
3230 op->base.floats_per_vertex = 2;
3382 tmp.floats_per_vertex
[all...]
H A Dgen2_render.c1178 DBG(("%s: want=%d, floats_per_vertex=%d, rem=%d\n",
1179 __FUNCTION__, want, op->floats_per_vertex, rem));
1181 assert(op->floats_per_vertex);
1182 assert(op->floats_per_rect == 3 * op->floats_per_vertex);
2015 tmp->floats_per_vertex = 2;
2017 tmp->floats_per_vertex += tmp->src.is_affine ? 2 : 3;
2019 tmp->floats_per_vertex += tmp->mask.is_affine ? 2 : 3;
2020 tmp->floats_per_rect = 3*tmp->floats_per_vertex;
2631 tmp->base.floats_per_vertex = 3;
2642 tmp->base.floats_per_vertex
3244 gen2_get_inline_rectangles(struct sna * sna,int want,int floats_per_vertex) argument
[all...]
/xsrc/external/mit/xf86-video-intel-2014/dist/src/sna/
H A Dgen8_vertex.c41 assert(op->floats_per_rect == 3*op->floats_per_vertex);
43 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
44 if ((int)sna->render.vertex_size - vertex_index * op->floats_per_vertex < 2*op->floats_per_rect) {
46 __FUNCTION__, vertex_index, sna->render.vertex_size / op->floats_per_vertex));
52 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
53 assert(vertex_index * op->floats_per_vertex <= sna->render.vertex_size);
57 sna->render.vertex_used = vertex_index * op->floats_per_vertex;
H A Dsna_render.h93 int16_t floats_per_vertex; member in struct:sna_composite_op
369 uint16_t floats_per_vertex; member in struct:gen3_render_state
390 int16_t floats_per_vertex; member in struct:gen4_render_state
410 int16_t floats_per_vertex; member in struct:gen5_render_state
459 int16_t floats_per_vertex; member in struct:gen6_render_state
509 int16_t floats_per_vertex; member in struct:gen7_render_state
561 int16_t floats_per_vertex; member in struct:gen8_render_state
H A Dgen4_vertex.c45 assert(op->floats_per_vertex);
46 assert(op->floats_per_rect == 3*op->floats_per_vertex);
49 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
50 if ((int)sna->render.vertex_size - vertex_index * op->floats_per_vertex < 2*op->floats_per_rect) {
52 __FUNCTION__, vertex_index, sna->render.vertex_size / op->floats_per_vertex));
59 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
60 assert(vertex_index * op->floats_per_vertex <= sna->render.vertex_size);
64 sna->render.vertex_used = vertex_index * op->floats_per_vertex;
[all...]
H A Dgen2_render.c1159 DBG(("%s: want=%d, floats_per_vertex=%d, rem=%d\n",
1160 __FUNCTION__, want, op->floats_per_vertex, rem));
1162 assert(op->floats_per_vertex);
1163 assert(op->floats_per_rect == 3 * op->floats_per_vertex);
1988 tmp->floats_per_vertex = 2;
1990 tmp->floats_per_vertex += tmp->src.is_affine ? 2 : 3;
1992 tmp->floats_per_vertex += tmp->mask.is_affine ? 2 : 3;
1993 tmp->floats_per_rect = 3*tmp->floats_per_vertex;
2600 tmp->base.floats_per_vertex = 3;
2611 tmp->base.floats_per_vertex
[all...]
H A Dgen3_render.c2377 if (state->floats_per_vertex != op->floats_per_vertex)
2387 if (state->floats_per_vertex != op->floats_per_vertex) {
2388 state->floats_per_vertex = op->floats_per_vertex;
2389 OUT_BATCH(state->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT |
2390 state->floats_per_vertex << S1_VERTEX_PITCH_SHIFT);
2447 assert(sna->render.vertex_index * op->floats_per_vertex == sna->render.vertex_used);
2473 assert(sna->render.vertex_index * op->floats_per_vertex <
5371 gen3_get_inline_rectangles(struct sna * sna,int want,int floats_per_vertex) argument
[all...]
H A Dgen6_render.c1140 4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT);
1357 if (op->floats_per_vertex != sna->render_state.gen6.floats_per_vertex) {
1359 sna->render_state.gen6.floats_per_vertex,
1360 op->floats_per_vertex));
1362 sna->render_state.gen6.floats_per_vertex = op->floats_per_vertex;
1364 assert((sna->render.vertex_used % op->floats_per_vertex) == 0);
1661 tmp.floats_per_vertex = 3;
2845 tmp.floats_per_vertex
[all...]
H A Dgen4_render.c564 (4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT));
874 assert(op->floats_per_rect == 3*op->floats_per_vertex);
875 if (op->floats_per_vertex != sna->render_state.gen4.floats_per_vertex) {
877 sna->render_state.gen4.floats_per_vertex,
878 op->floats_per_vertex));
880 sna->render_state.gen4.floats_per_vertex = op->floats_per_vertex;
1435 tmp.floats_per_vertex = 3;
2495 tmp.floats_per_vertex
[all...]
H A Dgen5_render.c550 (4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT));
801 assert(op->floats_per_rect == 3*op->floats_per_vertex);
802 if (op->floats_per_vertex != sna->render_state.gen5.floats_per_vertex) {
804 sna->render_state.gen5.floats_per_vertex,
805 op->floats_per_vertex));
807 sna->render_state.gen5.floats_per_vertex = op->floats_per_vertex;
1385 tmp.floats_per_vertex = 3;
2422 tmp.floats_per_vertex
[all...]
H A Dgen7_render.c1348 4*op->floats_per_vertex << GEN7_VB0_BUFFER_PITCH_SHIFT);
1558 if (op->floats_per_vertex != sna->render_state.gen7.floats_per_vertex) {
1560 sna->render_state.gen7.floats_per_vertex, op->floats_per_vertex));
1562 sna->render_state.gen7.floats_per_vertex = op->floats_per_vertex;
1869 tmp.floats_per_vertex = 3;
3046 tmp.floats_per_vertex = 2;
3214 op->base.floats_per_vertex
[all...]
H A Dgen8_render.c1423 4*op->floats_per_vertex);
1631 if (op->floats_per_vertex != sna->render_state.gen8.floats_per_vertex) {
1633 sna->render_state.gen8.floats_per_vertex, op->floats_per_vertex));
1635 sna->render_state.gen8.floats_per_vertex = op->floats_per_vertex;
2870 tmp.floats_per_vertex = 2;
3040 op->base.floats_per_vertex = 2;
3191 tmp.floats_per_vertex
[all...]
/xsrc/external/mit/xf86-video-intel/dist/src/uxa/
H A Di915_render.c662 int floats_per_vertex; local in function:i915_prepare_composite
705 floats_per_vertex = 2; /* dest x/y */
712 floats_per_vertex += 2; /* src x/y */
714 floats_per_vertex += 4; /* src x/y/z/w */
725 floats_per_vertex += 2; /* mask x/y */
727 floats_per_vertex += 4; /* mask x/y/z/w */
750 if (floats_per_vertex != intel->floats_per_vertex) {
751 intel->floats_per_vertex = floats_per_vertex;
[all...]
H A Di965_render.c2157 intel->floats_per_vertex =
2200 (4*intel->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT));
2204 (4*intel->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT));
2264 if (intel->floats_per_vertex != intel->last_floats_per_vertex) {
2265 intel->vertex_index = (intel->vertex_used + intel->floats_per_vertex - 1) / intel->floats_per_vertex;
2266 intel->vertex_used = intel->vertex_index * intel->floats_per_vertex;
2267 intel->last_floats_per_vertex = intel->floats_per_vertex;
2269 if (intel_vertex_space(intel) < 3*4*intel->floats_per_vertex) {
/xsrc/external/mit/xf86-video-intel-2014/dist/src/uxa/
H A Di915_render.c662 int floats_per_vertex; local in function:i915_prepare_composite
705 floats_per_vertex = 2; /* dest x/y */
712 floats_per_vertex += 2; /* src x/y */
714 floats_per_vertex += 4; /* src x/y/z/w */
725 floats_per_vertex += 2; /* mask x/y */
727 floats_per_vertex += 4; /* mask x/y/z/w */
750 if (floats_per_vertex != intel->floats_per_vertex) {
751 intel->floats_per_vertex = floats_per_vertex;
[all...]
H A Di965_render.c2157 intel->floats_per_vertex =
2200 (4*intel->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT));
2204 (4*intel->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT));
2264 if (intel->floats_per_vertex != intel->last_floats_per_vertex) {
2265 intel->vertex_index = (intel->vertex_used + intel->floats_per_vertex - 1) / intel->floats_per_vertex;
2266 intel->vertex_used = intel->vertex_index * intel->floats_per_vertex;
2267 intel->last_floats_per_vertex = intel->floats_per_vertex;
2269 if (intel_vertex_space(intel) < 3*4*intel->floats_per_vertex) {

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