| /xsrc/external/mit/xf86-video-intel/dist/src/sna/ |
| H A D | gen8_vertex.c | 41 assert(op->floats_per_rect == 3*op->floats_per_vertex); 43 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex; 44 if ((int)sna->render.vertex_size - vertex_index * op->floats_per_vertex < 2*op->floats_per_rect) { 46 __FUNCTION__, vertex_index, sna->render.vertex_size / op->floats_per_vertex)); 52 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex; 53 assert(vertex_index * op->floats_per_vertex <= sna->render.vertex_size); 57 sna->render.vertex_used = vertex_index * op->floats_per_vertex;
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| H A D | sna_render.h | 93 int16_t floats_per_vertex; member in struct:sna_composite_op 377 uint16_t floats_per_vertex; member in struct:gen3_render_state 398 int16_t floats_per_vertex; member in struct:gen4_render_state 418 int16_t floats_per_vertex; member in struct:gen5_render_state 473 int16_t floats_per_vertex; member in struct:gen6_render_state 530 int16_t floats_per_vertex; member in struct:gen7_render_state 589 int16_t floats_per_vertex; member in struct:gen8_render_state 649 int16_t floats_per_vertex; member in struct:gen9_render_state
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| H A D | gen4_vertex.c | 45 assert(op->floats_per_vertex); 46 assert(op->floats_per_rect == 3*op->floats_per_vertex); 49 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex; 50 if ((int)sna->render.vertex_size - vertex_index * op->floats_per_vertex < 2*op->floats_per_rect) { 52 __FUNCTION__, vertex_index, sna->render.vertex_size / op->floats_per_vertex)); 59 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex; 60 assert(vertex_index * op->floats_per_vertex <= sna->render.vertex_size); 64 sna->render.vertex_used = vertex_index * op->floats_per_vertex; [all...] |
| H A D | gen3_render.c | 2421 if (state->floats_per_vertex != op->floats_per_vertex) 2431 if (state->floats_per_vertex != op->floats_per_vertex) { 2432 state->floats_per_vertex = op->floats_per_vertex; 2433 OUT_BATCH(state->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT | 2434 state->floats_per_vertex << S1_VERTEX_PITCH_SHIFT); 2491 assert(sna->render.vertex_index * op->floats_per_vertex == sna->render.vertex_used); 2517 assert(sna->render.vertex_index * op->floats_per_vertex < 5441 gen3_get_inline_rectangles(struct sna * sna,int want,int floats_per_vertex) argument [all...] |
| H A D | gen6_render.c | 1174 4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT); 1391 if (op->floats_per_vertex != sna->render_state.gen6.floats_per_vertex) { 1393 sna->render_state.gen6.floats_per_vertex, 1394 op->floats_per_vertex)); 1396 sna->render_state.gen6.floats_per_vertex = op->floats_per_vertex; 1398 assert((sna->render.vertex_used % op->floats_per_vertex) == 0); 1723 tmp.floats_per_vertex = 3; 2926 tmp.floats_per_vertex [all...] |
| H A D | gen4_render.c | 601 (4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT)); 911 assert(op->floats_per_rect == 3*op->floats_per_vertex); 912 if (op->floats_per_vertex != sna->render_state.gen4.floats_per_vertex) { 914 sna->render_state.gen4.floats_per_vertex, 915 op->floats_per_vertex)); 917 sna->render_state.gen4.floats_per_vertex = op->floats_per_vertex; 1499 tmp.floats_per_vertex = 3; 2544 tmp.floats_per_vertex [all...] |
| H A D | gen5_render.c | 587 (4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT)); 838 assert(op->floats_per_rect == 3*op->floats_per_vertex); 839 if (op->floats_per_vertex != sna->render_state.gen5.floats_per_vertex) { 841 sna->render_state.gen5.floats_per_vertex, 842 op->floats_per_vertex)); 844 sna->render_state.gen5.floats_per_vertex = op->floats_per_vertex; 1449 tmp.floats_per_vertex = 3; 2469 tmp.floats_per_vertex [all...] |
| H A D | gen7_render.c | 1385 4*op->floats_per_vertex << GEN7_VB0_BUFFER_PITCH_SHIFT); 1595 if (op->floats_per_vertex != sna->render_state.gen7.floats_per_vertex) { 1597 sna->render_state.gen7.floats_per_vertex, op->floats_per_vertex)); 1599 sna->render_state.gen7.floats_per_vertex = op->floats_per_vertex; 1940 tmp.floats_per_vertex = 3; 3139 tmp.floats_per_vertex = 2; 3307 op->base.floats_per_vertex [all...] |
| H A D | gen8_render.c | 1490 4*op->floats_per_vertex); 1698 if (op->floats_per_vertex != sna->render_state.gen8.floats_per_vertex) { 1700 sna->render_state.gen8.floats_per_vertex, op->floats_per_vertex)); 1702 sna->render_state.gen8.floats_per_vertex = op->floats_per_vertex; 2980 tmp.floats_per_vertex = 2; 3150 op->base.floats_per_vertex = 2; 3301 tmp.floats_per_vertex [all...] |
| H A D | gen9_render.c | 1565 4*op->floats_per_vertex); 1774 if (op->floats_per_vertex != sna->render_state.gen9.floats_per_vertex) { 1776 sna->render_state.gen9.floats_per_vertex, op->floats_per_vertex)); 1778 sna->render_state.gen9.floats_per_vertex = op->floats_per_vertex; 3059 tmp.floats_per_vertex = 2; 3230 op->base.floats_per_vertex = 2; 3382 tmp.floats_per_vertex [all...] |
| H A D | gen2_render.c | 1178 DBG(("%s: want=%d, floats_per_vertex=%d, rem=%d\n", 1179 __FUNCTION__, want, op->floats_per_vertex, rem)); 1181 assert(op->floats_per_vertex); 1182 assert(op->floats_per_rect == 3 * op->floats_per_vertex); 2015 tmp->floats_per_vertex = 2; 2017 tmp->floats_per_vertex += tmp->src.is_affine ? 2 : 3; 2019 tmp->floats_per_vertex += tmp->mask.is_affine ? 2 : 3; 2020 tmp->floats_per_rect = 3*tmp->floats_per_vertex; 2631 tmp->base.floats_per_vertex = 3; 2642 tmp->base.floats_per_vertex 3244 gen2_get_inline_rectangles(struct sna * sna,int want,int floats_per_vertex) argument [all...] |
| /xsrc/external/mit/xf86-video-intel-2014/dist/src/sna/ |
| H A D | gen8_vertex.c | 41 assert(op->floats_per_rect == 3*op->floats_per_vertex); 43 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex; 44 if ((int)sna->render.vertex_size - vertex_index * op->floats_per_vertex < 2*op->floats_per_rect) { 46 __FUNCTION__, vertex_index, sna->render.vertex_size / op->floats_per_vertex)); 52 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex; 53 assert(vertex_index * op->floats_per_vertex <= sna->render.vertex_size); 57 sna->render.vertex_used = vertex_index * op->floats_per_vertex;
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| H A D | sna_render.h | 93 int16_t floats_per_vertex; member in struct:sna_composite_op 369 uint16_t floats_per_vertex; member in struct:gen3_render_state 390 int16_t floats_per_vertex; member in struct:gen4_render_state 410 int16_t floats_per_vertex; member in struct:gen5_render_state 459 int16_t floats_per_vertex; member in struct:gen6_render_state 509 int16_t floats_per_vertex; member in struct:gen7_render_state 561 int16_t floats_per_vertex; member in struct:gen8_render_state
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| H A D | gen4_vertex.c | 45 assert(op->floats_per_vertex); 46 assert(op->floats_per_rect == 3*op->floats_per_vertex); 49 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex; 50 if ((int)sna->render.vertex_size - vertex_index * op->floats_per_vertex < 2*op->floats_per_rect) { 52 __FUNCTION__, vertex_index, sna->render.vertex_size / op->floats_per_vertex)); 59 vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex; 60 assert(vertex_index * op->floats_per_vertex <= sna->render.vertex_size); 64 sna->render.vertex_used = vertex_index * op->floats_per_vertex; [all...] |
| H A D | gen2_render.c | 1159 DBG(("%s: want=%d, floats_per_vertex=%d, rem=%d\n", 1160 __FUNCTION__, want, op->floats_per_vertex, rem)); 1162 assert(op->floats_per_vertex); 1163 assert(op->floats_per_rect == 3 * op->floats_per_vertex); 1988 tmp->floats_per_vertex = 2; 1990 tmp->floats_per_vertex += tmp->src.is_affine ? 2 : 3; 1992 tmp->floats_per_vertex += tmp->mask.is_affine ? 2 : 3; 1993 tmp->floats_per_rect = 3*tmp->floats_per_vertex; 2600 tmp->base.floats_per_vertex = 3; 2611 tmp->base.floats_per_vertex [all...] |
| H A D | gen3_render.c | 2377 if (state->floats_per_vertex != op->floats_per_vertex) 2387 if (state->floats_per_vertex != op->floats_per_vertex) { 2388 state->floats_per_vertex = op->floats_per_vertex; 2389 OUT_BATCH(state->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT | 2390 state->floats_per_vertex << S1_VERTEX_PITCH_SHIFT); 2447 assert(sna->render.vertex_index * op->floats_per_vertex == sna->render.vertex_used); 2473 assert(sna->render.vertex_index * op->floats_per_vertex < 5371 gen3_get_inline_rectangles(struct sna * sna,int want,int floats_per_vertex) argument [all...] |
| H A D | gen6_render.c | 1140 4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT); 1357 if (op->floats_per_vertex != sna->render_state.gen6.floats_per_vertex) { 1359 sna->render_state.gen6.floats_per_vertex, 1360 op->floats_per_vertex)); 1362 sna->render_state.gen6.floats_per_vertex = op->floats_per_vertex; 1364 assert((sna->render.vertex_used % op->floats_per_vertex) == 0); 1661 tmp.floats_per_vertex = 3; 2845 tmp.floats_per_vertex [all...] |
| H A D | gen4_render.c | 564 (4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT)); 874 assert(op->floats_per_rect == 3*op->floats_per_vertex); 875 if (op->floats_per_vertex != sna->render_state.gen4.floats_per_vertex) { 877 sna->render_state.gen4.floats_per_vertex, 878 op->floats_per_vertex)); 880 sna->render_state.gen4.floats_per_vertex = op->floats_per_vertex; 1435 tmp.floats_per_vertex = 3; 2495 tmp.floats_per_vertex [all...] |
| H A D | gen5_render.c | 550 (4*op->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT)); 801 assert(op->floats_per_rect == 3*op->floats_per_vertex); 802 if (op->floats_per_vertex != sna->render_state.gen5.floats_per_vertex) { 804 sna->render_state.gen5.floats_per_vertex, 805 op->floats_per_vertex)); 807 sna->render_state.gen5.floats_per_vertex = op->floats_per_vertex; 1385 tmp.floats_per_vertex = 3; 2422 tmp.floats_per_vertex [all...] |
| H A D | gen7_render.c | 1348 4*op->floats_per_vertex << GEN7_VB0_BUFFER_PITCH_SHIFT); 1558 if (op->floats_per_vertex != sna->render_state.gen7.floats_per_vertex) { 1560 sna->render_state.gen7.floats_per_vertex, op->floats_per_vertex)); 1562 sna->render_state.gen7.floats_per_vertex = op->floats_per_vertex; 1869 tmp.floats_per_vertex = 3; 3046 tmp.floats_per_vertex = 2; 3214 op->base.floats_per_vertex [all...] |
| H A D | gen8_render.c | 1423 4*op->floats_per_vertex); 1631 if (op->floats_per_vertex != sna->render_state.gen8.floats_per_vertex) { 1633 sna->render_state.gen8.floats_per_vertex, op->floats_per_vertex)); 1635 sna->render_state.gen8.floats_per_vertex = op->floats_per_vertex; 2870 tmp.floats_per_vertex = 2; 3040 op->base.floats_per_vertex = 2; 3191 tmp.floats_per_vertex [all...] |
| /xsrc/external/mit/xf86-video-intel/dist/src/uxa/ |
| H A D | i915_render.c | 662 int floats_per_vertex; local in function:i915_prepare_composite 705 floats_per_vertex = 2; /* dest x/y */ 712 floats_per_vertex += 2; /* src x/y */ 714 floats_per_vertex += 4; /* src x/y/z/w */ 725 floats_per_vertex += 2; /* mask x/y */ 727 floats_per_vertex += 4; /* mask x/y/z/w */ 750 if (floats_per_vertex != intel->floats_per_vertex) { 751 intel->floats_per_vertex = floats_per_vertex; [all...] |
| H A D | i965_render.c | 2157 intel->floats_per_vertex = 2200 (4*intel->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT)); 2204 (4*intel->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT)); 2264 if (intel->floats_per_vertex != intel->last_floats_per_vertex) { 2265 intel->vertex_index = (intel->vertex_used + intel->floats_per_vertex - 1) / intel->floats_per_vertex; 2266 intel->vertex_used = intel->vertex_index * intel->floats_per_vertex; 2267 intel->last_floats_per_vertex = intel->floats_per_vertex; 2269 if (intel_vertex_space(intel) < 3*4*intel->floats_per_vertex) {
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| /xsrc/external/mit/xf86-video-intel-2014/dist/src/uxa/ |
| H A D | i915_render.c | 662 int floats_per_vertex; local in function:i915_prepare_composite 705 floats_per_vertex = 2; /* dest x/y */ 712 floats_per_vertex += 2; /* src x/y */ 714 floats_per_vertex += 4; /* src x/y/z/w */ 725 floats_per_vertex += 2; /* mask x/y */ 727 floats_per_vertex += 4; /* mask x/y/z/w */ 750 if (floats_per_vertex != intel->floats_per_vertex) { 751 intel->floats_per_vertex = floats_per_vertex; [all...] |
| H A D | i965_render.c | 2157 intel->floats_per_vertex = 2200 (4*intel->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT)); 2204 (4*intel->floats_per_vertex << VB0_BUFFER_PITCH_SHIFT)); 2264 if (intel->floats_per_vertex != intel->last_floats_per_vertex) { 2265 intel->vertex_index = (intel->vertex_used + intel->floats_per_vertex - 1) / intel->floats_per_vertex; 2266 intel->vertex_used = intel->vertex_index * intel->floats_per_vertex; 2267 intel->last_floats_per_vertex = intel->floats_per_vertex; 2269 if (intel_vertex_space(intel) < 3*4*intel->floats_per_vertex) {
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