Searched refs:frontfacing (Results 1 - 15 of 15) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
H A Dlp_setup_point.c56 boolean frontfacing; member in struct:point_info
291 info->frontfacing ? 1.0f : -1.0f, i);
491 point->inputs.frontfacing = v0[setup->face_slot][0];
493 point->inputs.frontfacing = TRUE;
504 info.frontfacing = point->inputs.frontfacing;
570 point->inputs.frontfacing = v0[setup->face_slot][0];
572 point->inputs.frontfacing = TRUE;
583 info.frontfacing = point->inputs.frontfacing;
[all...]
H A Dlp_setup_rect.c252 boolean frontfacing)
347 frontfacing,
353 rect->inputs.frontfacing = frontfacing;
478 boolean frontfacing)
480 if (!try_rect_cw(setup, v0, v1, v2, frontfacing)) {
484 if (!try_rect_cw(setup, v0, v1, v2, frontfacing))
248 try_rect_cw(struct lp_setup_context * setup,const float (* v0)[4],const float (* v1)[4],const float (* v2)[4],boolean frontfacing) argument
474 lp_rect_cw(struct lp_setup_context * setup,const float (* v0)[4],const float (* v1)[4],const float (* v2)[4],boolean frontfacing) argument
H A Dlp_setup_line.c49 boolean frontfacing; member in struct:lp_line_info
220 info->frontfacing ? 1.0f : -1.0f, i);
649 line->inputs.frontfacing = v1[setup->face_slot][0];
651 line->inputs.frontfacing = TRUE;
659 info.frontfacing = line->inputs.frontfacing;
H A Dlp_setup_context.h254 boolean frontfacing);
H A Dlp_rast.h111 unsigned frontfacing:1; /** True for front-facing */ member in struct:lp_rast_shader_inputs
H A Dlp_rast_priv.h282 inputs->frontfacing,
H A Dlp_setup_tri.c273 boolean frontfacing )
450 frontfacing,
456 tri->inputs.frontfacing = frontfacing;
268 do_triangle_ccw(struct lp_setup_context * setup,struct fixed_position * position,const float (* v0)[4],const float (* v1)[4],const float (* v2)[4],boolean frontfacing) argument
H A Dlp_rast.c374 inputs->frontfacing,
483 inputs->frontfacing,
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/
H A Dlp_setup_point.c56 boolean frontfacing; member in struct:point_info
283 info->frontfacing ? 1.0f : -1.0f, i);
467 point->inputs.frontfacing = v0[setup->face_slot][0];
469 point->inputs.frontfacing = TRUE;
480 info.frontfacing = point->inputs.frontfacing;
H A Dlp_setup_line.c49 boolean frontfacing; member in struct:lp_line_info
220 info->frontfacing ? 1.0f : -1.0f, i);
637 line->inputs.frontfacing = v1[setup->face_slot][0];
639 line->inputs.frontfacing = TRUE;
647 info.frontfacing = line->inputs.frontfacing;
H A Dlp_rast.h100 unsigned frontfacing:1; /** True for front-facing */ member in struct:lp_rast_shader_inputs
H A Dlp_rast_priv.h267 inputs->frontfacing,
H A Dlp_setup_tri.c270 boolean frontfacing )
379 frontfacing,
384 tri->inputs.frontfacing = frontfacing;
265 do_triangle_ccw(struct lp_setup_context * setup,struct fixed_position * position,const float (* v0)[4],const float (* v1)[4],const float (* v2)[4],boolean frontfacing) argument
H A Dlp_rast.c355 inputs->frontfacing,
456 inputs->frontfacing,
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D7.10.rst1973 - llvmpipe: don't pass frontfacing as a float

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