| /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/ |
| H A D | v3dv_meta_clear.c | 470 struct nir_shader *fs_nir, 499 if (fs_nir) { 500 v3dv_shader_module_internal_init(device, &fs_m, fs_nir); 584 ralloc_free(fs_nir); 602 nir_shader *fs_nir = get_color_clear_rect_fs(rt_idx, format); local in function:create_color_clear_pipeline 641 vs_nir, gs_nir, fs_nir, 664 nir_shader *fs_nir = has_depth ? get_depth_clear_rect_fs() : NULL; local in function:create_depth_clear_pipeline 700 vs_nir, gs_nir, fs_nir, 464 create_pipeline(struct v3dv_device * device,struct v3dv_render_pass * pass,uint32_t subpass_idx,uint32_t samples,struct nir_shader * vs_nir,struct nir_shader * gs_nir,struct nir_shader * fs_nir,const VkPipelineVertexInputStateCreateInfo * vi_state,const VkPipelineDepthStencilStateCreateInfo * ds_state,const VkPipelineColorBlendStateCreateInfo * cb_state,const VkPipelineLayout layout,VkPipeline * pipeline) argument
|
| H A D | v3dv_meta_copy.c | 1579 struct nir_shader *fs_nir, 1814 nir_shader *fs_nir = get_texel_buffer_copy_fs(device, format, cswizzle); local in function:create_texel_buffer_copy_pipeline 1851 vs_nir, gs_nir, fs_nir, 3343 struct nir_shader *fs_nir, 3358 v3dv_shader_module_internal_init(device, &fs_m, fs_nir); 3455 ralloc_free(fs_nir); 3503 nir_shader *fs_nir = local in function:create_blit_pipeline 3541 vs_nir, NULL, fs_nir, 3339 create_pipeline(struct v3dv_device * device,struct v3dv_render_pass * pass,struct nir_shader * vs_nir,struct nir_shader * gs_nir,struct nir_shader * fs_nir,const VkPipelineVertexInputStateCreateInfo * vi_state,const VkPipelineDepthStencilStateCreateInfo * ds_state,const VkPipelineColorBlendStateCreateInfo * cb_state,const VkPipelineMultisampleStateCreateInfo * ms_state,const VkPipelineLayout layout,VkPipeline * pipeline) argument
|
| /xsrc/external/mit/MesaLib/dist/src/amd/vulkan/ |
| H A D | radv_meta_clear.c | 78 struct nir_shader *vs_nir, struct nir_shader *fs_nir, 92 .stageCount = fs_nir ? 2 : 1, 104 .module = vk_shader_module_handle_from_nir(fs_nir), 171 ralloc_free(fs_nir); 253 struct nir_shader *fs_nir; local in function:create_color_pipeline 262 build_color_shaders(&vs_nir, &fs_nir, frag_output); 295 create_pipeline(device, radv_render_pass_from_handle(pass), samples, vs_nir, fs_nir, 587 struct nir_shader *vs_nir, *fs_nir; local in function:create_depthstencil_pipeline 596 build_depthstencil_shader(&vs_nir, &fs_nir, unrestricted); 639 create_pipeline(device, radv_render_pass_from_handle(render_pass), samples, vs_nir, fs_nir, 77 create_pipeline(struct radv_device * device,struct radv_render_pass * render_pass,uint32_t samples,struct nir_shader * vs_nir,struct nir_shader * fs_nir,const VkPipelineVertexInputStateCreateInfo * vi_state,const VkPipelineDepthStencilStateCreateInfo * ds_state,const VkPipelineColorBlendStateCreateInfo * cb_state,const VkPipelineLayout layout,const struct radv_graphics_pipeline_create_info * extra,const VkAllocationCallbacks * alloc,VkPipeline * pipeline) argument [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/ |
| H A D | radv_meta_clear.c | 99 struct nir_shader *fs_nir, 112 struct radv_shader_module fs_m = { .nir = fs_nir }; 118 .stageCount = fs_nir ? 2 : 1, 192 ralloc_free(fs_nir); 252 struct nir_shader *fs_nir; local in function:create_color_pipeline 261 build_color_shaders(&vs_nir, &fs_nir, frag_output); 298 samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, 567 struct nir_shader *vs_nir, *fs_nir; local in function:create_depthstencil_pipeline 576 build_depthstencil_shader(&vs_nir, &fs_nir); 620 samples, vs_nir, fs_nir, 95 create_pipeline(struct radv_device * device,struct radv_render_pass * render_pass,uint32_t samples,struct nir_shader * vs_nir,struct nir_shader * fs_nir,const VkPipelineVertexInputStateCreateInfo * vi_state,const VkPipelineDepthStencilStateCreateInfo * ds_state,const VkPipelineColorBlendStateCreateInfo * cb_state,const VkPipelineLayout layout,const struct radv_graphics_pipeline_create_info * extra,const VkAllocationCallbacks * alloc,VkPipeline * pipeline) argument [all...] |