Searched refs:g_AttribLocationPosition (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp71 static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0; variable in typeref:typename:int
166 glEnableVertexAttribArray(g_AttribLocationPosition);
169 glVertexAttribPointer(g_AttribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos));
401 g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Position");
/xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp71 static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0; variable in typeref:typename:int
166 glEnableVertexAttribArray(g_AttribLocationPosition);
169 glVertexAttribPointer(g_AttribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos));
401 g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Position");

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