Searched refs:g_AttribLocationUV (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 71 static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0; variable in typeref:typename:int 167 glEnableVertexAttribArray(g_AttribLocationUV); 170 glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)); 402 g_AttribLocationUV = glGetAttribLocation(g_ShaderHandle, "UV");
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| /xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 71 static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0; variable in typeref:typename:int 167 glEnableVertexAttribArray(g_AttribLocationUV); 170 glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)); 402 g_AttribLocationUV = glGetAttribLocation(g_ShaderHandle, "UV");
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