Searched refs:g_VertHandle (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint 382 g_VertHandle = glCreateShader(GL_VERTEX_SHADER); 383 glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL); 384 glCompileShader(g_VertHandle); 385 CheckShader(g_VertHandle, "vertex shader"); 394 glAttachShader(g_ShaderHandle, g_VertHandle); 425 if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle); 426 if (g_VertHandle) glDeleteShader(g_VertHandle); [all...] |
| /xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/ |
| H A D | imgui_impl_opengl3.cpp | 69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint 382 g_VertHandle = glCreateShader(GL_VERTEX_SHADER); 383 glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL); 384 glCompileShader(g_VertHandle); 385 CheckShader(g_VertHandle, "vertex shader"); 394 glAttachShader(g_ShaderHandle, g_VertHandle); 425 if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle); 426 if (g_VertHandle) glDeleteShader(g_VertHandle); [all...] |
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