Searched refs:g_VertHandle (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint
382 g_VertHandle = glCreateShader(GL_VERTEX_SHADER);
383 glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL);
384 glCompileShader(g_VertHandle);
385 CheckShader(g_VertHandle, "vertex shader");
394 glAttachShader(g_ShaderHandle, g_VertHandle);
425 if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle);
426 if (g_VertHandle) glDeleteShader(g_VertHandle);
[all...]
/xsrc/external/mit/MesaLib/dist/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable in typeref:typename:GLuint
382 g_VertHandle = glCreateShader(GL_VERTEX_SHADER);
383 glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL);
384 glCompileShader(g_VertHandle);
385 CheckShader(g_VertHandle, "vertex shader");
394 glAttachShader(g_ShaderHandle, g_VertHandle);
425 if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle);
426 if (g_VertHandle) glDeleteShader(g_VertHandle);
[all...]

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