Searched refs:glMultiDrawArrays (Results 1 - 11 of 11) sorted by relevance

/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D17.0.5.rst107 - mesa: move glMultiDrawArrays to vbo and fix error handling
108 - vbo: fix gl_DrawID handling in glMultiDrawArrays
H A D10.0.5.rst90 - mesa: fix glMultiDrawArrays inside a display list
H A D10.1.1.rst84 - mesa: fix glMultiDrawArrays inside a display list
H A D20.1.0.rst2965 - mesa: optimize glMultiDrawArrays, call Draw only once (v2)
/xsrc/external/mit/MesaLib.old/dist/include/GL/
H A Dgl_mangle.h1342 #define glMultiDrawArrays MANGLE(MultiDrawArrays) macro
H A Dglcorearb.h603 GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
H A Dglext.h416 GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
/xsrc/external/mit/MesaLib/dist/include/GL/
H A Dglcorearb.h604 GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
H A Dglext.h418 GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
/xsrc/external/mit/libepoxy/src/
H A Dgl_generated.h18275 #define glMultiDrawArrays macro
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H A Dgl_generated_dispatch.c39195 0, // glMultiDrawArrays
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